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Калькулятор умений

Онлайн калькулятор умений (скил калькулятор, калькулятор талантов) Рагнарок Онлайн позволяет рассчитать билд Super Novice.
 

Super Novice

Джоб лвл: Скилпоинтов:
Angelus Angelus 0 / 10
Aqua Benedicta Aqua Benedicta 0 / 1
Attention Concentrate Attention Concentrate 0 / 10
Bash Bash 0 / 10
Blessing Blessing 0 / 10
Cold Bolt Cold Bolt 0 / 10
Cure Cure 0 / 1
Decrease Agility Decrease Agility 0 / 10
Demon Bane Demon Bane 0 / 10
Detoxify Detoxify 0 / 1
Discount Discount 0 / 10
Divine Protection Divine Protection 0 / 10
Double Attack Double Attack 0 / 10
Endure Endure 0 / 10
Enlarge Weight Limit Enlarge Weight Limit 0 / 10
Envenom Envenom 0 / 10
Fire Ball Fire Ball 0 / 10
Fire Bolt Fire Bolt 0 / 10
Fire Wall Fire Wall 0 / 10
Frost Diver Frost Diver 0 / 10
Heal Heal 0 / 10
Hiding Hiding 0 / 10
Identify Identify 0 / 1
Increase Agility Increase Agility 0 / 10
Increase Dodge Increase Dodge 0 / 10
Increase Recuperative Power Increase Recuperative Power 0 / 10
Increase Spiritual Power Increase Spiritual Power 0 / 10
Lightning Bolt Lightning Bolt 0 / 10
Magnum Break Magnum Break 0 / 10
Mammonite Mammonite 0 / 10
Napalm Beat Napalm Beat 0 / 10
Overcharge Overcharge 0 / 10
Owl's Eye Owl's Eye 0 / 10
Pneuma Pneuma 0 / 1
Provoke Provoke 0 / 10
Pushcart Pushcart 0 / 10
Ruwach Ruwach 0 / 1
Safety Wall Safety Wall 0 / 10
Sight Sight 0 / 1
Signum Crucis Signum Crucis 0 / 10
Soul Strike Soul Strike 0 / 10
Steal Steal 0 / 10
Stone Curse Stone Curse 0 / 10
Sword Mastery Sword Mastery 0 / 10
Teleportation Teleportation 0 / 2
Thunder Storm Thunder Storm 0 / 10
Vending Vending 0 / 10
Vulture's Eye Vulture's Eye 0 / 10
Warp Portal Warp Portal 0 / 4
Наведите курсор на название скила, чтобы посмотреть его описание.
Angelus
Required For: Kyrie Eleison (L2 Priest), Assumptio (L1 High Priest)
Max Level: 10
Type: Active, Level Selectable
SP Cost: 20 + 3*SkillLV
Target: Entire Party
Cast Time: 0.5 sec
Cool Down: 3.5 sec
Duration: 30*SkillLV sec
Effect: Increases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all.
[LV 1] 105% VIT DEF
[LV 2] 110% VIT DEF
[LV 3] 115% VIT DEF
[LV 4] 120% VIT DEF
[LV 5] 125% VIT DEF
[LV 6] 130% VIT DEF
[LV 7] 135% VIT DEF
[LV 8] 140% VIT DEF
[LV 9] 145% VIT DEF
[LV 10] 150% VIT DEF
Aqua Benedicta
Required For: Aspersio (Priest)
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: Instant
Catalyst: 1 Empty Bottle + water source (see effect)
Effect: Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.
Attention Concentrate
Required For: Detecting (L1), Wind Walk (L9 Sniper), True Sight (L10 Sniper), Sharp Shooting (L10 Sniper), Moonlit Water Mill (L5 Clown/Gypsy), Marionette Control (L10 Clown & Gypsy), Wand of Hermode (L10 Clown & Gypsy), Tarot Card of Fate (L10 Clown & Gypsy).
Max Level: 10
Type: Active
SP Cost: 20 + 5*SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 40 + 20*SkillLV sec
Effect: Increases DEX and AGI of the casting character by (2+1*SkillLV)%. Only affects DEX/AGI from base stat, job bonus, armor and Owl's Eye. Does not include cards. Detects hidden and cloaked characters within a 3 cells range.
[LV 1] + 3% AGI/DEX
[LV 2] + 4% AGI/DEX
[LV 3] + 5% AGI/DEX
[LV 4] + 6% AGI/DEX
[LV 5] + 7% AGI/DEX
[LV 6] + 8% AGI/DEX
[LV 7] + 9% AGI/DEX
[LV 8] + 10% AGI/DEX
[LV 9] + 11% AGI/DEX
[LV 10] + 12% AGI/DEX
Bash
Required For: Magnum Break (L5), Bowling Bash (L10, Knight), Aura Blade (L5 Lord Knight).
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: Level 1-5: 8, Level 6-10: 15.
Target: 1 Enemy
Range: Melee
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: A melee attack with ATK equal to (100+30*SkillLV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV.
[LV 1] ATK 130%
[LV 2] ATK 160%
[LV 3] ATK 190%
[LV 4] ATK 220%
[LV 5] ATK 250%
[LV 6] ATK 280%
[LV 7] ATK 310%
[LV 8] ATK 340%
[LV 9] ATK 370%
[LV 10] ATK 400%
Blessing
Required For: Divine Protection (LV5).
Max Level: 10
Type: Active, Level Selectable
SP Cost: 24 + 4*SkillLV
Target: 1 Ally/ 1 Enemy w. Shift-Click
Range: 9 cells
Cast Time: Instant
Cool Down: None
Duration: 40 + 20*SkillLV sec
Effect: Increases STR, DEX and INT of the target by 1*SkillLV and removes any Curse effect.
If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level.
This "Bless Curse" or "Offensive Blessing" will lower the HIT and MATK of a monster, but has no effect on ATK.
This effect does not work against Players or Boss monsters.

[LV 1] +1 STR, DEX & INT
[LV 2] +2 STR, DEX & INT
[LV 3] +3 STR, DEX & INT
[LV 4] +4 STR, DEX & INT
[LV 5] +5 STR, DEX & INT
[LV 6] +6 STR, DEX & INT
[LV 7] +7 STR, DEX & INT
[LV 8] +8 STR, DEX & INT
[LV 9] +9 STR, DEX & INT
[LV 10] +10 STR, DEX & INT
Cold Bolt
Required For: Frost Diver (L5), Water Ball (L1 Wizard), Frost Weapon (L1 Sage)
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: (0.7*SkillLV) sec
Cool Down: 0.8 + (0.2*SkillLV) sec
Duration: Instant
Effect: Hits the targeted enemy with 1 Water property Bolt per SkillLV for 1*MATK damage each.
Cure
Required For: Divine Protection (Crusader)
Max Level: 1
Type: Active
SP Cost: 15
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
Does not work against Players.

Decrease Agility
Max Level: 10
Type: Active, Level Selectable
SP Cost: 13 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: 1 sec
Cool Down: 1 sec
Duration: 20 + 10*SkillLV sec
Effect: Decreases AGI of target by 2+SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text "AGI down" on the target at the time of casting.
A successful cast will dispel Increase Agility, Adrenaline Rush, Two-Hand Quicken, Spear Quicken and Cart Boost. The effects of this skill combine with Quagmire in the form AGI/2-2+SkillLV.
The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters.

[LV 1] -3 AGI
[LV 2] -4 AGI
[LV 3] -5 AGI
[LV 4] -6 AGI
[LV 5] -7 AGI
[LV 6] -8 AGI
[LV 7] -9 AGI
[LV 8] -10 AGI
[LV 9] -11 AGI
[LV 10] -12 AGI
Demon Bane
Required For: Signum Crucis (L3), Iron Palm (L10 Monk), Heal (L5 Crusader), Gospel (L5 Paladin), Mana Recharge (L10 High Priest)
Max Level: 10
Type: Passive
Effect: Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
Does not work against Players. Base increment without BaseLV modification:

[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30
Detoxify
Required For: Create Deadly Poison (Assassin Cross)
Max Level: 1
Type: Active
SP Cost: 10
Target: 1 Player
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Cures poison status on target.
Discount
Required For: Overcharge (L3)
Max Level: 10
Type: Passive
Effect: Allows buying items at reduced prices from NPC shops. Deals, vending shops, and chat-selling NPCs (e.g. Upgrade stone NPC) are not affected. The final price is always rounded down and has a minimum value of 1z.
[LV 1]
-7% Price
[LV 2] -9% Price
[LV 3] -11% Price
[LV 4] -13% Price
[LV 5] -15% Price
[LV 6] -17% Price
[LV 7] -19% Price
[LV 8] -21% Price
[LV 9] -23% Price
[LV 10] -24% Price
Divine Protection
Required For: Angelus (L3 Acolyte), Blessing (L5 Acolyte), Demon Bane (L3 Acolyte/Crusader), Iron Palm (L10 Monk), Providence (L5 Crusader)
Max Level: 10
Type: Passive
Effect: Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
Does not work against Players. Base increment without BaseLV modification:

[LV 1] DEF +3
[LV 2] DEF +6
[LV 3] DEF +9
[LV 4] DEF +12
[LV 5] DEF +15
[LV 6] DEF +18
[LV 7] DEF +21
[LV 8] DEF +24
[LV 9] DEF +27
[LV 10] DEF +30
Double Attack
Required For: Advanced Katar Research (L5 Assassin Cross), Soul Breaker (L5 Assassin Cross).
Max Level: 10
Type: Passive
Effect: Gives chance to double swing a Dagger class weapon with a chance equal to (5*SkillLV)%, and adds +1 HIT per SkillLV (that only applies in double attacks). In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only.
It also boosts the off-hand (left hand) damage of a Katar weapon by (1+2*SkillLV)% ATK.

[LV 1] 5% Chance, +1 HIT, +3% Katar DMG
[LV 2] 10% Chance, +2 HIT, +5% Katar DMG
[LV 3] 15% Chance, +3 HIT, +7% Katar DMG
[LV 4] 20% Chance, +4 HIT, +9% Katar DMG
[LV 5] 25% Chance, +5 HIT, +11% Katar DMG
[LV 6] 30% Chance, +6 HIT, +13% Katar DMG
[LV 7] 35% Chance, +7 HIT, +15% Katar DMG
[LV 8] 40% Chance, +8 HIT, +17% Katar DMG
[LV 9] 45% Chance, +9 HIT, +19% Katar DMG
[LV 10] 50% Chance, +10 HIT, +21% Katar DMG
Endure
Required For: Riding (L1 Knight/Crusader), Tension Relax (L3 Lord Knight), Sacrifice (L1 Paladin), Pressure (L5 Paladin).
Max Level: 10
Type: Active
SP Cost: 10
Target: Self
Cast Time: Instant
Cool Down: None, see below
Duration: 7 + (3*SkillLV) sec
Effect: Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause.
A sitting character does not stand up when hit while affected by Endure.
The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF.
After the first cast you have to wait 10 seconds to cast this skill again.
The Endure effect doesn't work during War of Emperium. You only get MDEF bonus.

[LV 1] Lasts for 10secs
[LV 2] Lasts for 13secs
[LV 3] Lasts for 16secs
[LV 4] Lasts for 19secs
[LV 5] Lasts for 22secs
[LV 6] Lasts for 25secs
[LV 7] Lasts for 28secs
[LV 8] Lasts for 31secs
[LV 9] Lasts for 34secs
[LV 10] Lasts for 37secs
Enlarge Weight Limit
Required For: Discount (L3), Pushcart (L5).
Max Level: 10
Type: Passive
Effect: Increases maximum carrying capacity by 200*SkillLV.
[LV 1] Weight capacity +200
[LV 2] Weight capacity +400
[LV 3] Weight capacity +600
[LV 4] Weight capacity +800
[LV 5] Weight capacity +1000
[LV 6] Weight capacity +1200
[LV 7] Weight capacity +1400
[LV 8] Weight capacity +1600
[LV 9] Weight capacity +1800
[LV 10] Weight capacity +2000
Envenom
Required For: Detoxify (L3), Enchant Poison (L1 Assassin), Soul Breaker (L5 Assassin Cross), Create Deadly Poison (L10 Assassin Cross).
Max Level: 10
Type: Offensive
SP Cost: 12
Target: 1 Enemy
Range: 2 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: An attack that adds 15*SkillLV to your ATK (unmodified by Armor and VIT Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not.
Envenom has a (10+4*SkillLV)% chance to inflict poison status on target. Poisoned targets have their DEF reduced by 25% and lose 3% of Maximum HP every 3 seconds unless that would cause HP to drop below 25% of Maximum HP.
The entire screen turns purple for the poisoned individual. Undead property and Boss monsters cannot be poisoned.

[LV 1] +15 ATK
[LV 2] +30 ATK
[LV 3] +45 ATK
[LV 4] +60 ATK
[LV 5] +75 ATK
[LV 6] +90 ATK
[LV 7] +105 ATK
[LV 8] +120 ATK
[LV 9] +135 ATK
[LV 10] +150 ATK
Fire Ball
Required For: Fire Wall (L5), Crimson Rock (LV1).
Max Level: 10
Type: Offensive
SP Cost: 25
Target: 1 Enemy
Range: 9 cells
Cast Time: LV 1-5 1.5 sec, LV 6-10 1 sec
Cool Down: 1.5 sec, LV 6-10 1 sec
Duration: Instant
Effect: Hits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
[LV 1] 80% MATK
[LV 2] 90% MATK
[LV 3] 100% MATK
[LV 4] 110% MATK
[LV 5] 120% MATK
[LV 6] 130% MATK
[LV 7] 140% MATK
[LV 8] 150% MATK
[LV 9] 160% MATK
[LV 10] 170% MATK
Fire Bolt
Required For: Fire Ball (L4), Flame Launcher (L1 Sage)
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: (0.7*SkillLV) sec
Cool Down: 0.8 + (0.2*SkillLV) sec
Duration: Instant
Effect: Hits the targeted enemy with 1 Fire Element Bolt per SkillLV for 1*MATK each.
Fire Wall
Required For: Fire Pillar (L1 Wizard)
Max Level: 10
Type: Active
SP Cost: 40
Target: 1 cell
Range: 9 cells
Cast Time: (2.15 - 0.15*SkillLV) sec
Cool Down: None
Duration: (4 + SkillLV) sec
Effect: Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
[LV 1] 5 Hits, 5 sec
[LV 2] 6 Hits, 6 sec
[LV 3] 7 Hits, 7 sec
[LV 4] 8 Hits, 8 sec
[LV 5] 9 Hits, 9 sec
[LV 6] 10 Hits, 10 sec
[LV 7] 11 Hits, 11 sec
[LV 8] 12 Hits, 12 sec
[LV 9] 13 Hits, 13 sec
[LV 10] 14 Hits, 14 sec
Frost Diver
Required For: Ice Wall (L1 Wizard), Storm Gust (L1 Wizard)
Max Level: 10
Type: Offensive
SP Cost: 26 - SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: 0.8 sec
Cool Down: 1.5 sec
Duration: 3*SkillLV sec
Effect: Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration.
While frozen, the target cannot move, attack or use skill and counts as having Water1 element. Lex Aeterna cannot be used on such a target. The Frozen status lasts until the target receives any damage or the duration ends.

[LV 1] 38% Success / 110% MATK 25 SP
[LV 2] 41% Success / 120% MATK 24 SP
[LV 3] 44% Success / 130% MATK 23 SP
[LV 4] 47% Success / 140% MATK 22 SP
[LV 5] 50% Success / 150% MATK 21 SP
[LV 6] 53% Success / 160% MATK 20 SP
[LV 7] 56% Success / 170% MATK 19 SP
[LV 8] 59% Success / 180% MATK 18 SP
[LV 9] 62% Success / 190% MATK 17 SP
[LV 10] 65% Success / 200% MATK 16 SP
Heal
Required For: Cure (L2 Acolyte), Increase Agility (L3 Acolyte), Sanctuary (L1 Priest), Providence (L5 Crusader), Coluceo Heal (LV1)
Max Level: 10
Type: Active, Level Selectable
SP Cost: 10 + 3*SkillLV
Target: 1 Ally/ 1 Enemy w. Shift-Click
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
To use against a monster, you must shift-click it or turn on /noshift.

Hiding
Required For: Cloaking (L2 Assassin), Tunnel Drive (L1 Rogue), Chase Walk (L5 Stalker)
Max Level: 10
Type: Active
SP Cost: 10 + see below
Target: Self
Cast Time: Instant
Cool Down: 1 sec
Duration: 30*SkillLV sec
Effect: Toggles the hide effect on the character on/off. Toggling the hide effect off consumes no SP. Hidden characters cannot move, attack or use any skill (except certain Rogue skills) and do not regenerate HP or SP.
The hide effect makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working (those with casting times fail) and anything attacking you stops (assuming that their last hit doesn't hit you and reveal you!).
Area effect skills and spells can't hit you (except Heaven's Drive). Insects, Demons and Boss monsters are not affected by the hide effect. If you get hit by anything while hiding, you will be revealed.
Attention Concentrate, Ruwach, Detecting and Sight are all capable of revealing hidden characters. Consumes 10 SP for casting and continually drains certain amount of SP while hiding.

[LV 1] 30 Seconds, SP 1 / 5sec
[LV 2] 60 Seconds, SP 1 / 6sec
[LV 3] 90 Seconds, SP 1 / 7sec
[LV 4] 120 Seconds, SP 1 / 8sec
[LV 5] 150 Seconds, SP 1 / 9sec
[LV 6] 180 Seconds, SP 1 / 10sec
[LV 7] 210 Seconds, SP 1 / 11sec
[LV 8] 240 Seconds, SP 1 / 12sec
[LV 9] 270 Seconds, SP 1 / 13sec
[LV 10] 300 Seconds, SP 1 / 14sec
Identify
Max Level: 1
Type: Active
SP Cost: 9
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: Identifies an unidentified item. Unidentified item must be in inventory (not cart). A Magnifier duplicates the effect of this skill.
Increase Agility
Required For: Decrease Agility (L1), Canto Candidus (LV1).
Max Level: 10
Type: Active, Level Selectable
SP Cost: 15 + 3*SkillLV
HP Cost: 15
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 40 + 20*SkillLV sec
Effect: Increases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire.
A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase Agility.
This skill consumes some HP along with the SP cost.

[LV 1] + 3 AGI
[LV 2] + 4 AGI
[LV 3] + 5 AGI
[LV 4] + 6 AGI
[LV 5] + 7 AGI
[LV 6] + 8 AGI
[LV 7] + 9 AGI
[LV 8] + 10 AGI
[LV 9] + 11 AGI
[LV 10] + 12 AGI
Increase Dodge
Max Level: 10
Type: Passive
Effect: Increases Flee Rate by +3*SkillLV. This skill boosts the walking speed for Assassins by 1% per SkillLV and gives an additional +1 Flee Rate per SkillLV when you are an Assassin or Rogue.
The walking speed bonus does not add to the walking speed increase when using Cloaking.

[LV 1] Flee Rate +3 (2nd class Flee Rate +4)
[LV 2] Flee Rate +6 (2nd class Flee Rate +8)
[LV 3] Flee Rate +9 (2nd class Flee Rate +12)
[LV 4] Flee Rate +12 (2nd class Flee Rate +16)
[LV 5] Flee Rate +15 (2nd class Flee Rate +20)
[LV 6] Flee Rate +18 (2nd class Flee Rate +24)
[LV 7] Flee Rate +21 (2nd class Flee Rate +28)
[LV 8] Flee Rate +24 (2nd class Flee Rate +32)
[LV 9] Flee Rate +27 (2nd class Flee Rate +36)
[LV 10] Flee Rate +30 (2nd class Flee Rate +40)
Increase Recuperative Power
Required For: Concentration (L1 Lord Knight), Tension Relax (L10 Lord Knight)
Max Level: 10
Type: Passive
Effect: Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT).
[LV 1] Every 10 secs/HP +5
[LV 2] Every 10 secs/HP +10
[LV 3] Every 10 secs/HP +15
[LV 4] Every 10 secs/HP +20
[LV 5] Every 10 secs/HP +25
[LV 6] Every 10 secs/HP +30
[LV 7] Every 10 secs/HP +35
[LV 8] Every 10 secs/HP +40
[LV 9] Every 10 secs/HP +45
[LV 10] Every 10 secs/HP +50
Increase Spiritual Power
Required For: Resurrection (L4 Priest), Basilica (L1 High Priest), Assumptio (L3 High Priest), Meditatio (L5 High Priest), Soul Drain (L5 High Wizard), Magic Crasher (L1 High Wizard), Mind Breaker (L3 Professor), Health Conversion (L1 Professor).
Max Level: 10
Type: Passive
Effect: Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
[LV 1] +3SP/10sec,items +2%
[LV 2] +6SP/10sec,items +4%
[LV 3] +9SP/10sec,items +6%
[LV 4] +12SP/10sec,items +8%
[LV 5] +15SP/10sec,items +10%
[LV 6] +18SP/10sec,items +12%
[LV 7] +21SP/10sec,items +14%
[LV 8] +24SP/10sec,items +16%
[LV 9] +27SP/10sec,items +18%
[LV 10] +30SP/10sec,items +20%
Lightning Bolt
Required For: Jupitel Thunder (L1 Wizard), Sightrasher (L1 Wizard), Thunder Storm (L4), Water Ball (L1 Wizard), Lightning Loader (L1 Sage)
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: (0.7*SkillLV) sec
Cool Down: 0.8 + (0.2*SkillLV) sec
Duration: Instant
Effect: Hits the targeted enemy with 1 Wind Element Bolt per SkillLV for 1*MATK each.
Magnum Break
Required For: Bowling Bash (L3 Knight), Aura Blade (L5 Lord Knight)
Max Level: 10
Type: Offensive
SP Cost: 30
Target: Self
Area: 5x5 cells
Cast Time: Instant
Cool Down: None, 2 sec for the next Magnum Break
Duration: Instant
Effect: 5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character.
After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted.

[LV 1] ATK 120%, +10 HIT
[LV 2] ATK 140%, +20 HIT
[LV 3] ATK 160%, +30 HIT
[LV 4] ATK 180%, +40 HIT
[LV 5] ATK 200%, +50 HIT
[LV 6] ATK 220%, +60 HIT
[LV 7] ATK 240%, +70 HIT
[LV 8] ATK 260%, +80 HIT
[LV 9] ATK 280%, +90 HIT
[LV 10] ATK 300%, +100 HIT
Mammonite
Required For: Cart Termination (L10 Whitesmith).
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 5
Target: 1 Enemy
Range: Melee
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: Uses 100z*SkillLV to increase ATK to (100+50*SkillLV)% for the next attack.
[LV 1] ATK 150%, 100Z spent
[LV 2] ATK 200%, 200Z spent
[LV 3] ATK 250%, 300Z spent
[LV 4] ATK 300%, 400Z spent
[LV 5] ATK 350%, 500Z spent
[LV 6] ATK 400%, 600Z spent
[LV 7] ATK 450%, 700Z spent
[LV 8] ATK 500%, 800Z spent
[LV 9] ATK 550%, 900Z spent
[LV 10] ATK 600%, 1000Z spent
Napalm Beat
Required For: Jupitel Thunder (Wizard L1), Safety Wall (L7), Soul Strike (L4), Napalm Vulcan (L5 High Wizard).
Max Level: 10
Type: Offensive
SP Cost: L1-3 9 SP, L4-6 12 SP, L7-9 15 SP, L10 18 SP
Target: 1
Range: 9 cells
Cast Time: 1 sec
Cool Down: L1-3 1 sec, L4-5 0.9 sec, L6-7 0.8 sec, L8 0.7 sec, L9 0.6 sec, L10 0.5 sec
Duration: Instant
Effect: Hits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.
[LV 1] 80% MATK Damage
[LV 2] 90% MATK Damage
[LV 3] 100% MATK Damage
[LV 4] 110% MATK Damage
[LV 5] 120% MATK Damage
[LV 6] 130% MATK Damage
[LV 7] 140% MATK Damage
[LV 8] 150% MATK Damage
[LV 9] 160% MATK Damage
[LV 10] 170% MATK Damage
Overcharge
Max Level: 10
Type: Passive
Effect: Allows selling items at increased prices to NPC shops. Deals are not affected. The final price is always rounded down and has a minimum value of 0z.
[LV 1]
+7% Price
[LV 2] +9% Price
[LV 3] +11% Price
[LV 4] +13% Price
[LV 5] +15% Price
[LV 6] +17% Price
[LV 7] +19% Price
[LV 8] +21% Price
[LV 9] +23% Price
[LV 10] +24% Price
Owl's Eye
Required For: Vulture's Eye (L3), True Sight (L10 Sniper).
Max Level: 10
Type: Passive
Effect: Increases DEX by 1*SkillLV.
[LV 1] DEX +1
[LV 2] DEX +2
[LV 3] DEX +3
[LV 4] DEX +4
[LV 5] DEX +5
[LV 6] DEX +6
[LV 7] DEX +7
[LV 8] DEX +8
[LV 9] DEX +9
[LV 10] DEX +10
Pneuma
Max Level: 1
Type: Active
SP Cost: 10
Target: 1 cell
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 10 sec
Effect: Creates a 3x3 cell cloud (although the animation only appears to cover the center cell!) around the target cell that blocks all ranged Physical attacks.
This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thieves in the party from being able to do damage!
Monsters count as being "ranged" if their attack has a range of 4 or more cells. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area or a Safety Wall cell.
Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect.

Provoke
Required For: Endure (L5), Parrying (L5 Lord Knight), Tension Relax (L5 Lord Knight).
Max Level: 10
Type: Active, Level Selectable
SP Cost: 3 + SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: Instant
Cool Down: None
Duration: 30 sec
Effect: Lowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead property and Boss monsters are not affected.
[LV 1] 53% Success, Target Attack +5%, Defense -10%
[LV 2] 56% Success, Target Attack +8%, Defense -15%
[LV 3] 59% Success, Target Attack +11%, Defense -20%
[LV 4] 62% Success, Target Attack +14%, Defense -25%
[LV 5] 65% Success, Target Attack +17%, Defense -30%
[LV 6] 68% Success, Target Attack +20%, Defense -35%
[LV 7] 71% Success, Target Attack +23%, Defense -40%
[LV 8] 74% Success, Target Attack +26%, Defense -45%
[LV 9] 77% Success, Target Attack +29%, Defense -50%
[LV 10] 80% Success, Target Attack +32%, Defense -55%
Pushcart
Required For: Vending (L3), Cart Boost (L5 Whitesmith).
Max Level: 10
Type: Passive
Effect: Allows the character to equip and use a pushcart. Movement speed with a Pushcart equipped is (50+5*SkillLV)% (yes, you move much slower at the beginning).
The pushcart can hold 8000 Weight and a maximum of 100 distinct items(some items stack, so count as only 1 distinct item). Pushcarts must be bought from a Kafra Employee and there is at least one present in every town and some may be found in other locations.
Cost varies depending on which Kafra Employee you go to. If the pushcart is removed, it disappears and a new one must be bought. Any items in the pushcart at the time it is removed are not lost, but cannot be retrieved until you buy a new cart. To access the cart directly use
Alt+W
[LV 1] 55% Movement Speed
[LV 2] 60% Movement Speed
[LV 3] 65% Movement Speed
[LV 4] 70% Movement Speed
[LV 5] 75% Movement Speed
[LV 6] 80% Movement Speed
[LV 7] 85% Movement Speed
[LV 8] 90% Movement Speed
[LV 9] 95% Movement Speed
[LV 10] 100% Movement Speed
Ruwach
Required For: Lex Divina (Priest), Teleportation
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Area: 5x5 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 12 sec
Effect: Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45.
Safety Wall
Required For: Magnus Exorcismus (Priest L1)
Max Level: 10
Type: Active
SP Cost: L1-3: 30, L4-6: 35, L7-10: 40
Target: 1 cell
Range: 9 cells
Cast Time: (4.5 - 0.5*SkillLV) sec, minimum: 1 sec
Cool Down: None
Duration: 5*SkillLV sec OR 1+SkillLV Physical attacks, whichever ends first.
Catalyst: 1 Blue Gemstone
Effect: Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell.
Skills from monsters closer than 4 cells are considered as melee attacks.

[LV 1] 2 Protected Hits
[LV 2] 3 Protected Hits
[LV 3] 4 Protected Hits
[LV 4] 5 Protected Hits
[LV 5] 6 Protected Hits
[LV 6] 7 Protected Hits
[LV 7] 8 Protected Hits
[LV 8] 9 Protected Hits
[LV 9] 10 Protected Hitst
[LV 10] 11 Protected Hits
Sight
Required For: Fire Wall, Sightrasher (Wizard)
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Area: 7x7 cells
Cast Time: Instant
Cool Down: None
Duration: 10 sec
Effect: Nullifies the Hide, Tunnel Drive and Cloaking effects within range.
Signum Crucis
Max Level: 10
Type: Active
SP Cost: 35
Target: Self
Area: Screen
Cast Time: 0.5 sec
Cool Down: 2 sec
Duration: Until monster death
Effect: Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels).
The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 23 + 4*SkillLV + BaseLV - TargetLV.
The monsters affected are indicated by the sweat drop emotion (/swt). The effect of Signum Crucis stacks with the effects of Provoke.

[LV 1] -14% DEF
[LV 2] -18% DEF
[LV 3] -22% DEF
[LV 4] -26% DEF
[LV 5] -30% DEF
[LV 6] -34% DEF
[LV 7] -38% DEF
[LV 8] -42% DEF
[LV 9] -46% DEF
[LV 10] -50% DEF
Soul Strike
Required For: Safety Wall (L5), Soul Drain (L7 High Wizard)
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 15+3*SkillLV for odd LVs and 8+3*SkillLV for even LVs
Target: 1 Enemy
Range: 9 cells
Cast Time: 0.5 sec
Cool Down: [1.0 + 0.2*(SkillLV/2 rounded up)] sec for odd LVs and [0.8 + 0.2*(SkillLV/2)] sec for even LVs
Duration: Instant
Effect: Hits the target with (1+SkillLV/2) bolts for 1*MATK using Ghost Element. Does extra 5% damage per SkillLV to Undead property Monsters.
[LV 1] 1 Spirit
[LV 2] 1 Spirit fast cast
[LV 3] 2 Spirits
[LV 4] 2 Spirits fast cast
[LV 5] 3 Spirits
[LV 6] 3 Spirits fast cast
[LV 7] 4 Spirits
[LV 8] 4 Spirits fast cast
[LV 9] 5 Spirits
[LV 10] 5 Spirits fast cast
Steal
Required For: Hiding (L5), Snatcher (L1 Rogue)
Max Level: 10
Type: Active
SP Cost: 10
Target: 1 Monster
Range: Melee
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies.
After success, it is not possible to Steal again from the same monster. Boss, Frozen and Stone Cursed monsters cannot be robed.
The formula for stealing is: DropRatio*(DEX - MonsterDEX + 10 + 3*SkillLV + )/100 where DropRatio is the percent chance of a particular item being dropped.
If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is possible that item will be stolen.

[LV 1] Success Chance 10%
[LV 2] Success Chance 16%
[LV 3] Success Chance 22%
[LV 4] Success Chance 28%
[LV 5] Success Chance 34%
[LV 6] Success Chance 40%
[LV 7] Success Chance 46%
[LV 8] Success Chance 52%
[LV 9] Success Chance 58%
[LV 10] Success Chance 64%
Stone Curse
Required For: Earth Spike (L1 Wizard), Ice Wall (L1 Wizard), Seismic Weapon (L1 Sage)
Max Level: 10
Type: Active
SP Cost: 26 - SkillLV
Target: 1 Enemy
Range: 2 cells
Cast Time: 1 sec
Cool Down: None
Duration: 9 + SkillLV sec
Catalyst: 1 Red Gemstone
Effect: Has a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP).
Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is
2!! cells. From LV 6 on it no longer uses up a Gemstone if it fails.
[LV 1] 24% Success Chance 25 SP
[LV 2] 28% Success Chance 24 SP
[LV 3] 32% Success Chance 23 SP
[LV 4] 36% Success Chance 22 SP
[LV 5] 40% Success Chance 21 SP
[LV 6] 44% Success Chance 20 SP
[LV 7] 48% Success Chance 19 SP
[LV 8] 52% Success Chance 18 SP
[LV 9] 56% Success Chance 17 SP
[LV 10] 60% Success Chance 16 SP
Sword Mastery
Required For: Two-Handed Sword Mastery (L1 Swordman)
Max Level: 10
Type: Passive
Effect: Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
[LV 1] ATK +4
[LV 2] ATK +8
[LV 3] ATK +12
[LV 4] ATK +16
[LV 5] ATK +20
[LV 6] ATK +24
[LV 7] ATK +28
[LV 8] ATK +32
[LV 9] ATK +36
[LV 10] ATK +40
Teleportation
Required For: Warp Portal (L2)
Max Level: 2
Type: Active
SP Cost: 11 - SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleportation is actually cast, a window will appear showing the available options (including cancel).
You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move.

[LV 1] Random
[LV 2] Save Point.
Thunder Storm
Required For: Lord of Vermillion (L1 Wizard), Meteor Storm (L1 Wizard).
Max Level: 10
Type: Offensive
SP Cost: 24 + 5*SkillLV
Target: cell
Range: 9 cells
Cast Time: 1*SkillLV sec
Cool Down: 2 sec
Duration: 0.2*SkillLV sec
Effect: Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
[LV 1] 1 Bolt
[LV 2] 2 Bolts
[LV 3] 3 Bolts
[LV 4] 4 Bolts
[LV 5] 5 Bolts
[LV 6] 6 Bolts
[LV 7] 7 Bolts
[LV 8] 8 Bolts
[LV 9] 9 Bolts
[LV 10] 10 Bolts
Vending
Max Level: 10
Type: Active
SP Cost: 30
Target: Self
Duration: Until shop closes
Effect: Allows the character to set up a shop at his current location. The items you want to sell must be in the characters pushcart, and the character must have his pushcart equipped.
Be very careful to set the correct price!
The limit on distinct items that can be sold at one time is 2+SkillLV. Players cannot sell items to a vending shop, and the Discount skill does not apply.
It will close automatically if all items are sold or if the character is killed.

[LV 1] 3 Items
[LV 2] 4 Items
[LV 3] 5 Items
[LV 4] 6 Items
[LV 5] 7 Items
[LV 6] 8 Items
[LV 7] 9 Items
[LV 8] 10 Items
[LV 9] 11 Items
[LV 10] 12 Items
Vulture's Eye
Required For: Attention Concentrate (L1), Double Strafing (L10 Rogue), Falcon Assault (L5 Sniper), True Sight (L10 Sniper).
Max Level: 10
Type: Passive
Effect: Increases range with bows by 1*SkillLV cells and increases HIT by 1 per SkillLV.
[LV 1] Range and HIT +1
[LV 2] Range and HIT +2
[LV 3] Range and HIT +3
[LV 4] Range and HIT +4
[LV 5] Range and HIT +5
[LV 6] Range and HIT +6
[LV 7] Range and HIT +7
[LV 8] Range and HIT +8
[LV 9] Range and HIT +9
[LV 10] Range and HIT +10
Warp Portal
Required For: Pneuma (L4)
Max Level: 4
Type: Active
SP Cost: 38 - 3*SkillLV
Target: 1 cell
Range: 9 cells
Cast Time: 1 sec
Cool Down: Time of Casting motion
Duration: 5 + 5*SkillLV sec
Catalyst: 1 Blue Gemstone
Effect: Creates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player.
If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination.
The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point.
You may not set a memo point on Indoors map (dungeons and inside buildings in cities) and some maps that are far away from cities. If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced.
After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).
The maximum capacity of people that the caster can warp at a time is 8 regardless of its skill level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.

[LV 1] Warp to the Save Point.
[LV 2] Enable to Use 1 Memo point.
[LV 3] Enable to Use 2 Memo points.
[LV 4] Enable to Use 3 Memo points.