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Калькулятор умений

Онлайн калькулятор умений (скил калькулятор, калькулятор талантов) Рагнарок Онлайн позволяет рассчитать билд Soul Linker.
 

Taekwon

Джоб лвл: Скилпоинтов:
Axe Kick Axe Kick 0 / 7
Break Fall Break Fall 0 / 1
Counter Kick Counter Kick 0 / 7
Enjoyable Rest Enjoyable Rest 0 / 10
Fighting Chant Fighting Chant 0 / 5
Flying Side Kick Flying Side Kick 0 / 7
High Jump High Jump 0 / 5
Peaceful Rest Peaceful Rest 0 / 10
Prepare Axe Kick Prepare Axe Kick 0 / 1
Prepare Counter Kick Prepare Counter Kick 0 / 1
Prepare Round Kick Prepare Round Kick 0 / 1
Prepare Whirlwind Kick Prepare Whirlwind Kick 0 / 1
Round Kick Round Kick 0 / 7
Running Running 0 / 10
TaeKwon Mission TaeKwon Mission 0 / 1
Warm Wind Warm Wind 0 / 7
Whirlwind Kick Whirlwind Kick 0 / 7

Soul Linker

Джоб лвл: Скилпоинтов:
Alchemist Spirit Alchemist Spirit 0 / 5
Assassin Spirit Assassin Spirit 0 / 5
Bard and Dancer Spirits Bard and Dancer Spirits 0 / 5
Blacksmith Spirit Blacksmith Spirit 0 / 5
Crusader Spirit Crusader Spirit 0 / 5
Eska Eska 0 / 3
Eske Eske 0 / 3
Esma Esma 0 / 10
Estin Estin 0 / 7
Estun Estun 0 / 7
Eswoo Eswoo 0 / 7
Hunter Spirit Hunter Spirit 0 / 5
Kaahi Kaahi 0 / 7
Kaina Kaina 0 / 7
Kaite Kaite 0 / 7
Kaizel Kaizel 0 / 7
Kaupe Kaupe 0 / 3
Knight Spirit Knight Spirit 0 / 5
Monk Spirit Monk Spirit 0 / 5
Priest Spirit Priest Spirit 0 / 5
Rebirth Spirit Rebirth Spirit 0 / 5
Rogue Spirit Rogue Spirit 0 / 5
Sage Spirit Sage Spirit 0 / 5
Soul Linker Spirit Soul Linker Spirit 0 / 5
Star Gladiator Spirit Star Gladiator Spirit 0 / 5
Super Novice Spirit Super Novice Spirit 0 / 5
Wizard Spirit Wizard Spirit 0 / 5
Наведите курсор на название скила, чтобы посмотреть его описание.
Axe Kick
Required For: Prepare Axe Kick (L1).
Max Level: 7
Type: Offensive
SP Cost: 16 - 2*SkillLV
Target: Enemy
Range: Melee
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: When you use this skill while you have the Axe Kick Stance prepared, you hit a single enemy for 160%+20*SkillLV ATK and cause stun for 3 sec.
[LV 1] 180% ATK
[LV 2] 200% ATK
[LV 3] 220% ATK
[LV 4] 240% ATK
[LV 5] 260% ATK
[LV 6] 280% ATK
[LV 7] 300% ATK
Break Fall
Max Level: 1
Type: Active
SP Cost: 1
Target: Enemy
Range: 4 cells
Cast Time: Instant
Cool Down: None
Duration: Until turned off
Effect: This is a skill you can turn ON and OFF by pressing the skill button.
When you leave this ON, there's 20% chance of dodging an enemy ranged Physical or Magic attacks. It is not removed after death.

Counter Kick
Required For: Prepare Counter Kick (L1).
Max Level: 7
Type: Offensive
SP Cost: 16 - 2*SkillLV
Target: Enemy
Range: Melee
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: When you use this skill while you have Counter Kick Stance prepared, it will hit the single enemy target with a 100% success and cause (190+30*SkillLV)% damage.
[LV 1] 220% ATK
[LV 2] 250% ATK
[LV 3] 280% ATK
[LV 4] 310% ATK
[LV 5] 340% ATK
[LV 6] 370% ATK
[LV 7] 400% ATK
Enjoyable Rest
Required For: Warm Wind (L5), Kaina (L1 Soul Linker).
Max Level: 10
Type: Passive
Effect: If there is another TaeKwon, Star Gladiator or Soul Linker sitting next to you while sitting, this skill activates, allowing you to regenerate SP.
The SP recovered listed just below is the base value, and it increases depending on your INT. This skill no longer works when you are overweight.
If both players sit and use /doridori while under this skill effects, an icon appear and then the Happy Status is triggered for both for 30 minutes.
If you use "Earth Spike Scroll" while under this Happy Status, it takes 10 SP and has a small chance of using this scroll up.
At level 1, it uses it up at 10% chance, and at level 10, it uses at 1% chance. The Happy Status remains after death.

[LV 1] 3 SP
[LV 2] 6 SP
[LV 3] 9 SP
[LV 4] 12 SP
[LV 5] 16 SP
[LV 6] 18 SP
[LV 7] 21 SP
[LV 8] 24 SP
[LV 9] 27 SP
[LV 10] 30 SP
Fighting Chant
Required For: Warm Wind (L5), TaeKwon Mission (L5).
Max Level: 5
Type: Passive
Effect: It increases your ATK (2*SkillLV)% per party member on the same map.
For example, if there are 10 party members, and you have LV 5 in this skill, your ATK is increased by 100%.
The increase is applied to the BASE ATK rate, not counting in any other buffs that may have increased your ATK, and for skills that increase ATK above 500%, the calculation is fixed to (100 * Bonus%) + 500%.

[LV 1] 2% per person in party
[LV 2] 4% per person in party
[LV 3] 6% per person in party
[LV 4] 8% per person in party
[LV 5] 10% per person in party
Flying Side Kick
Required For: Break Fall (L7).
Max Level: 7
Type: Offensive
SP Cost: 80 - 10*SkillLV
Target: Enemy
Range: 9 cells
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: Attack an enemy who is away from you by jumping at him/her/it, landing in the same cell than your target.
Normally, you would have to target this skill manually to attack, but if you use it while doing Break Fall, you will automatically attack the dodged target.
The damage of this skill is (30+10*SkillLV)%, but if used right after Break Fall, it becomes stronger as your BaseLV goes up.
Also, this skill has a unique property, when you hit the target player, any TaeKwon/Star Gladiator/Soul Linker-based buffs - such as all Spirit buffs, new skills bestowed by Spirit buffs, or Berserk Potion acquired through Berserk Pitcher - they may have, are all dispelled.
However, if the target player has Preserve skill used on them, then they are invulnerable to this dispel effect. This skill can be Plagiarized by a Rogue.
When this skill is used while using Running skill, the power of this ability will increase based on the character BaseLV.
The power of this skill goes up even further if you do it while under "spurt" mode in Running skill.

[LV 1] 40% ATK
[LV 2] 50% ATK
[LV 3] 60% ATK
[LV 4] 70% ATK
[LV 5] 80% ATK
[LV 6] 90% ATK
[LV 7] 100% ATK
High Jump
Max Level: 5
Type: Active
SP Cost: 50
Target: Tile
Range: 2*SkillLV cells
Cast Time: 6 - SkillLV sec
Cool Down: None
Duration: Instant
Effect: You jump over 2*SkillLV cells in the direction where you are facing. If the landing cell is stepable and NOT occupied by a player, it can jump over obstacles such as walls; if the landing cell can't be used, you will just jump on the spot you are standing on and won't move.
After learning this skill, the Cast Time of the Emergency Call skill (if you are the Guild Leader) will double!

[LV 1] 2 cell jump
[LV 2] 4 cell jump
[LV 3] 6 cell jump
[LV 4] 8 cell jump
[LV 5] 10 cell jump
Peaceful Rest
Required For: Warm Wind (L5).
Max Level: 10
Type: Passive
Effect: If there is another TaeKwon, Star Gladiator or Soul Linker sitting next to you while sitting, this skill activates, allowing you to regenerate HP.
The HP recovered listed just below is the base value, and it increases depending on your VIT. This skill no longer works when you are overweight.

[LV 1] 30 HP
[LV 2] 60 HP
[LV 3] 90 HP
[LV 4] 120 HP
[LV 5] 160 HP
[LV 6] 180 HP
[LV 7] 210 HP
[LV 8] 240 HP
[LV 9] 270 HP
[LV 10] 300 HP
Prepare Axe Kick
Max Level: 1
Type: Active
SP Cost: 1
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Until turned off
Effect: This is a skill you can turn ON and OFF by simply pressing the skill button.
When you leave this ON, there's 15% chance of doing the Axe Kick preparation stance when you hit the enemy with normal attack. It remains after death.

Prepare Counter Kick
Max Level: 1
Type: Active
SP Cost: 1
Target: Enemy
Range: None
Cast Time: Instant
Cool Down: None
Duration: Until turned off
Effect: This is a skill you can turn ON and OFF by pressing the skill button.
When you leave this ON, there's 20% chance of doing the Counter Kick preparation stance when you hit the enemy with normal attack. It remains after death.

Prepare Round Kick
Max Level: 1
Type: Active
SP Cost: 1
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Until turned off
Effect: This is a skill you can turn ON and OFF by pressing the skill button.
When you leave this ON, there's 15% chance of doing the Round Kick preparation stance when you hit the enemy with normal attack. It remains after death.

Prepare Whirlwind Kick
Max Level: 1
Type: Active
SP Cost: 1
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Until turned off
Effect: This is a skill you can turn ON and OFF by pressing the skill button.
When you leave this ON, there's 15% chance of doing the Whirlwind preparation stance when you hit the enemy with normal attack. It remains after death.

Round Kick
Required For: Prepare Round Kick (L1).
Max Level: 7
Type: Offensive
Type: Passive
SP Cost: 16 - 2*SkillLV
Target: Enemy
Range: Melee, 3x3 area
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: When you use this skill while you have Round Kick Stance prepared, you hit a single enemy strongly for (190+30*SkillLV)% ATK damage.
All enemies around 3x3 cells of the target enemy will be pushed away and stunned with no damage.

[LV 1] 220% ATK
[LV 2] 250% ATK
[LV 3] 280% ATK
[LV 4] 310% ATK
[LV 5] 340% ATK
[LV 6] 370% ATK
[LV 7] 400% ATK
Running
Max Level: 10
Type: Movement & Passive
SP Cost: 110 - 10*SkillLV
Target: Self
Cast Time: 7 - SkillLV sec, minimum 0
Cool Down: 0.5 sec
Duration: Instant, see below
Effect: When you use this skill, your character starts running straight forward. You cannot change direction of where he is running while running.
You can stop using Running skill by simply using it again (no SP cost to stop), or use another skill, or run into the wall.
When you use this skill (At least at level 7) and then immediately stop, then there will be +10 STR buff and a +(10*SkillLV)% damage to the Kick skills for 150 seconds if you are un-armed (only works on TK and SG, not SL).
When you do not have any weapons equipped, the kicking skill damage will increase by +10 per level of this skill, for maximum of +100.

TaeKwon Mission
Max Level: 1
Type: Active
SP Cost: 10
Target: Enemy
Range: 4 cells
Cast Time: 1 sec
Cool Down: None
Duration: Instant
Effect: You can use this skill only if you are a TaeKwon. You cannot use this skill once you switch to Soul Linker or Star Gladiator.
When you use it, a name of a monster randomly choosed will be displayed and logged.
Then, if you kill that same monster for 100 times (does not have to be in a row), you get 1 Point, and you will be assigned a new randomly selected monster.
When you use this skill while your Target Percent is at 0% (no monster killed yet), you have a 1% chance to receive a new random target.
When you have a certain number of points you become a TaeKwon Ranker (No effect if you are already a Star Gladiator or Soul Linker).
As such, you can do infinite combos of all kicks - Whirlwind Kick, Axe Kick, Round Kick, Counter Kick - but you have to prepare the stance of at least 1 and spam when it triggers.
Also you must make alternate kicks, if you do the same kick twice the spam ends. However, you cannot do Flying Side Kick as part of an infinite combo.
Any LV 90+ TaeKwon Ranker players will have tripled Maximum HP and SP, and be able to use all of the TaeKwon skills. Check the TaeKwon Ranker Fame List by typing "/taekwon".

Warm Wind
Max Level: 7
Type: Active
SP Cost: 20 for LV 1-4, 50 for the rest
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 300 sec
Effect: This skill changes your attack element according to used skill level. When the weapon is removed or changed, the enchant remains for all except the Holy element.
[LV 1] Earth
[LV 2] Wind
[LV 3] Water
[LV 4] Fire
[LV 5] Ghost
[LV 6] Shadow
[LV 7] Holy
Whirlwind Kick
Required For: Prepare Whirlwind Kick (L1).
Max Level: 7
Type: Offensive
SP Cost: 16 - 2*SkillLV
Target: Enemy
Range: Melee
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: When you have prepared the Whirlwind Stance, then you can use this to deal damage in an area of 5x5 cells from where you stand.
Damage is (160+20*SkillLV)% ATK

[LV 1] 180% ATK
[LV 2] 200% ATK
[LV 3] 220% ATK
[LV 4] 240% ATK
[LV 5] 260% ATK
[LV 6] 280% ATK
[LV 7] 300% ATK
Alchemist Spirit
Required For: Blacksmith Spirit (L1)
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Alchemists and Creators, giving them special buffs for the skill's duration.
- Increases effectiveness of Potion Pitcher by Soul Linker's BaseLV% (if the Soul Linker is BaseLV 68, Potion Pitcher heals +68%.
- Allows usage of Berserk Pitcher skill.
- Alchemists having Pharmacy LV 10 are allowed to use Twilight Alchemy I.
- If there is a Super Novice in the party the Alchemist is further allowed to use Twilight Alchemy II.
- If there is a TaeKwon in the party the Alchemist is further allowed to use Twilight Alchemy III.

Assassin Spirit
Required For: Rogue Spirit (L1).
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Assassins and Assassins Cross, boosting their Sonic Blow by doubling its damage and halving the Cool Down for the skill's duration.
However, the bonuses are reduced to +25% bonus damage and no Cool Down bonus when in Siege Mode (WoE)

Bard and Dancer Spirits
Required For: Hunter Spirit (L1)
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Bards, Clowns, Dancers and Gypsies, giving them special buffs for the skill's duration.
- All singing/dancing skills affect the Bard/Dancer him/herself.
- While singing/dancing the walking speed is increased.
- A Whistle and Humming linked.
- Assassin Cross of Sunset and Please Don't Forget Me linked.
- A Poem of Bragi and Fortune's Kiss linked.
- The Apple of Idun and Service for You linked.
Linked means, if X skill is mastered, then Y skill can be used too while in "Spirit" mode.

Blacksmith Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Blacksmiths and Whitesmiths, allowing them to use Full Adrenaline Rush if they have Adrenaline Rush LV5 for the skill's duration.
Crusader Spirit
Required For: Knight Spirit (L1), Kaahi (L1).
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Crusaders and Paladins, making their Shield Boomerang never miss, do double the damage, and halving its after cast delay.
Eska
Max Level: 3
Type: Offensive , Es- Type
SP Cost: 120 - 20*SkillLV
Target: Monster
Range: 10 cells
Cast Time: 4 - SkillLV sec
Cool Down: 0.5 sec
Duration: 10*SkillLV sec
Effect: Forces the monster to have a state similar to Monk Steel Body, but without blocking the skills. MDEF is set to 90 and DEF change randomly every second, ASPD is not affected. Works on Boss and Miniboss type monsters.
"Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).

[LV 1] Lasts 10 sec
[LV 2] Lasts 20 sec
[LV 3] Lasts 30 sec
Eske
Max Level: 3
Type: Offensive , Es- Type
SP Cost: 75 - 20*SkillLV
Target: Monster
Range: 10 cells
Cast Time: 4 - SkillLV sec
Cool Down: 0.5 sec
Duration: 10*SkillLV sec
Effect: Increases monster's ATK by +300%, but halves their DEF. You can cast Esma within 3 seconds after using Eske.
"Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).

[LV 1] Lasts 10 sec
[LV 2] Lasts 20 sec
[LV 3] Lasts 30 sec
Esma
Max Level: 10
Type: Offensive , Es- Type
SP Cost: 8*SkillLV
Target: Monster
Range: 10 cells
Cast Time: 2 sec
Cool Down: 0.5 sec
Duration: Instant
Effect: Strong Magic attack that changes its element depending on Warm Wind. This skill can also be used (within 3 seconds) after casting any kind of "Spirit"-type buffs.
"Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).

[LV 1] Damage: (40+BaseLV%) x 1 Missile
[LV 2] Damage: (40+BaseLV%) x 2 Missiles
[LV 3] Damage: (40+BaseLV%) x 3 Missiles
[LV 4] Damage: (40+BaseLV%) x 4 Missiles
[LV 5] Damage: (40+BaseLV%) x 5 Missiles
[LV 6] Damage: (40+BaseLV%) x 6 Missiles
[LV 7] Damage: (40+BaseLV%) x 7 Missiles
[LV 8] Damage: (40+BaseLV%) x 8 Missiles
[LV 9] Damage: (40+BaseLV%) x 9 Missiles
[LV 10] Damage: (40+BaseLV%) x 10 Missiles
Estin
Required For: Esma (L7).
Max Level: 7
Type: Offensive , Es- Type
SP Cost: 16 + 2*SkillLV
Target: Monster
Range: 10 cells
Cast Time: 0.1 sec
Cool Down: 0.5 sec
Duration: Instant
Effect: Magical skill that attacks only Small monsters. The affected monster is pushed back by 2 cells. When this is used on monsters that are not Small, it will do nearly no damage, but it will push them back.
When LV 7 version of this skill is used, you can use Esma for next 3 seconds.
"Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).

[LV 1] 10% MATK
[LV 2] 20% MATK
[LV 3] 30% MATK
[LV 4] 40% MATK
[LV 5] 50% MATK
[LV 6] 60% MATK
[LV 7] 70% MATK
Estun
Required For: Esma (L7).
Max Level: 7
Type: Offensive , Es- Type
SP Cost: 16 + 2*SkillLV
Target: Monster
Range: 10 cells
Cast Time: 0.1 sec
Cool Down: 0.5 sec
Duration: Instant
Effect: Magical skill that attacks only Medium monsters. The affected monster is stunned for 2 sec. When this is used on Small monsters it won't stun them, but it will do full damage.
When LV 7 version of this skill is used, you can use Esma for next 3 seconds.
"Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).

[LV 1] 5% MATK
[LV 2] 10% MATK
[LV 3] 15% MATK
[LV 4] 20% MATK
[LV 5] 25% MATK
[LV 6] 30% MATK
[LV 7] 35% MATK
Eswoo
Max Level: 7
Type: Offensive , Es- Type
SP Cost: 85 - 10*SkillLV
Target: Monster
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: SkillLV sec
Effect: Makes the monster small, greatly reducing their walking speed, but the size attribute is not affected. If this is used on a Boss monster, this skill only lasts 1/5 of normal time.
If you use Eswoo on a monster that is already under this effect, it will cause you to be stunned for 10 seconds (reduced by VIT).
"Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).

Hunter Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Hunters and Snipers, giving them special buffs for the skill's duration.
- Effectiveness of Beast Bane is increased by Hunters/Snipers STR.
- If Double Strafing is LV 10, a new skill, Beast Strafing, will be available.

Kaahi
Max Level: 7
Type: Active , Ka- Type
SP Cost: 30
Target: See below
Range: 10 cells
Cast Time: Instant
Cool Down: 0.5 sec
Duration: 1800 sec
Effect: While this buff lasts, every time you are successfully attacked (skill attacks are not affected), it takes 5*SkillLV SP and heals 200*SkillLV HP. If you receive many attacks in a short time, the skill heal you for the total of the attacks (up to the heal limit).
Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).

[LV 1] 5 SP taken, 200 HP healed
[LV 2] 10 SP taken, 400 HP healed
[LV 3] 15 SP taken, 600 HP healed
[LV 4] 20 SP taken, 800 HP healed
[LV 5] 25 SP taken, 1000 HP healed
[LV 6] 30 SP taken, 1200 HP healed
[LV 7] 35 SP taken, 1400 HP healed
Kaina
Max Level: 7
Type: Passive , Ka- Type
Effect: Increases the power of Enjoyable Rest by (30+10*SkillLV)% and Maximum SP by 30*SkillLV. Also, if your BaseLV is above 70, Kaina reduce Estin, Estun, Esma's SP Cost by (3*SkillLV)%.
If BaseLV is above 80, (5*SkillLV)%. If BaseLV is above 90, (7*SkillLV)% for max of 49%.

[LV 1] +40% Enj.Rest +30 Maximum SP
[LV 2] +50% Enj.Rest +60 Maximum SP
[LV 3] +60% Enj.Rest +90 Maximum SP
[LV 4] +70% Enj.Rest +120 Maximum SP
[LV 5] +80% Enj.Rest +150 Maximum SP
[LV 6] +90% Enj.Rest +180 Maximum SP
[LV 7] +100% Enj.Rest +210 Maximum SP
Kaite
Max Level: 7
Type: Active , Ka- Type
SP Cost: 70
Target: Self/Family
Range: 10 cells
Cast Time: 6.5 - 0.5*SkillLV sec
Cool Down: None
Duration: 60*SkillLV sec, 600 sec for LV 7
Effect: Reflects all offensive magic and Heal back to the caster. It does not reflect status skills (those that make no damage) like Stone Curse.
LV 1-4 reflect once, LV 5-7 reflect twice before disappearing. If the Heal skill used on you gets reflected, the amount of healing done to the caster will be reduced. Will not reflect spells from Boss monsters and monsters above LV 80.
Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).

[LV 1] 1 reflect
[LV 2] 1 reflect
[LV 3] 1 reflect
[LV 4] 1 reflect
[LV 5] 2 reflect
[LV 6] 2 reflect
[LV 7] 2 reflect
Kaizel
Max Level: 7
Type: Active , Ka- Type
SP Cost: 130 - 10*SkillLV
Target: See below
Range: 10 cells
Cast Time: 5 - 0.5*SkillLV sec (not reduced by DEX)
Cool Down: None
Duration: 1800 sec
Effect: When you die, you are immediately resurrected with (10*SkillLV)% HP. After being resurrected Kaizel is dispelled but you have a 2 seconds lasting Kyrie Eleison buff.
This skill has no effect in guild siege / WoE. Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).

[LV 1] 10% HP at res
[LV 2] 20% HP at res
[LV 3] 30% HP at res
[LV 4] 40% HP at res
[LV 5] 50% HP at res
[LV 6] 60% HP at res
[LV 7] 70% HP at res
Kaupe
Max Level: 3
Type: Active , Ka- Type
SP Cost: 10 + 10*SkillLV
Target: See below
Range: 10 cells
Cast Time: 0.5 sec
Cool Down: 0.5 sec
Duration: 600 sec
Effect: Allows you to absolutely evade an enemy attack. Evade all types of attacks from players (normal, skills, spells), but for area multi-hit spells like LoV only the 1st hit is dodged. It only dodge normal attacks from mobs, not their skills.
When you evade even once, the effect disappears. Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).

[LV 1] 33% evade chance
[LV 2] 66% evade chance
[LV 3] 100% evade chance
Knight Spirit
Required For: Eske (L1).
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Knights and Lord Knights, allowing those who have Two-Hand Quicken LV 10 to use One-Hand Quicken for the skill's duration.
Monk Spirit
Required For: Priest Spirit (L1), Eska (L1).
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Monks and Champions, giving them special buffs for the skill's duration.
- The Combo Finish attack becomes a 5x5 cell splash attack.
- SP Cost of combo skills is decreased.
- Allow SP regeneration in Critical Explosion state.

Priest Spirit
Required For: Kaizel (L1), Kaahi (L1), Eswoo (L1).
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Priests and High Priests, boosting the power of Holy Light by +400% but also increasing its SP Cost by +400% for the skill's duration.
Rebirth Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to reborn first class characters UP TO BaseLV 69, if any of their stats is lower than (BaseLV of target-10), these stats will be increased up to the afore mentioned value, but the increase will not be greater than +50.
Bonuses last for the skill's duration.

Rogue Spirit
Required For: Kaupe (L1).
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Rogues and Stalkers, giving them special buffs for the skill's duration.
- Dispell no longer removes your buffs.
- Potions created by someone who is high on the alchemist rank have their effect increased.
- STR bonus from Tunnel Drive will last 5 minutes and walking speed will also increase.

Sage Spirit
Required For: Wizard Spirit (L1).
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Sages and Professors, allowing their Auto Spell Skill to always produce LV 10 Bolts if the Sage has learned that much in the Bolt Skill.
Soul Linker Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to other Soul Linkers (you can not link to yourself), allowing them to use "Ka- Type" skills on any other class, for the skill's duration.
Star Gladiator Spirit
Required For: Soul Linker Spirit (L1)
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Star Gladiators, allowing the usage of the "Union of the Sun, Moon and Stars" skill.
Super Novice Spirit
Required For: Rebirth Spirit (L1)
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Super Novices, giving them special buffs for the skill's duration.
- Super Novices above LV 90 will be temporarily able to equip ALL Upper/Middle/Lower headgears.
- Super Novices above LV 90 have 1% chance to 'erase' the death record - which means, the last 1% EXP loss will be recovered.
- Super Novices above LV 96 will be temporarily able to equip LV 4 Daggers, 1H Swords, Axes, Maces, and Staffs.

Wizard Spirit
Required For: Kaite (L1), Estin (L1), Estun (L1).
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Wizards and High Wizards, allowing them to cast all Gemstone requiring Skills without using them up (however, it still requires the Wizard to have at least one of the respective Gemstone) for the skill's duration.
When the Wizard has a "Crystal Fragment" while under this skill's effect, the item will be used, and any spells that were reflected back to you via Kaite will simply disappear instead of hitting you.