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Калькулятор умений

Онлайн калькулятор умений (скил калькулятор, калькулятор талантов) Рагнарок Онлайн позволяет рассчитать билд Monk.
 

Acolyte

Джоб лвл: Скилпоинтов:
Angelus Angelus 0 / 10
Aqua Benedicta Aqua Benedicta 0 / 1
Blessing Blessing 0 / 10
Cure Cure 0 / 1
Decrease Agility Decrease Agility 0 / 10
Demon Bane Demon Bane 0 / 10
Divine Protection Divine Protection 0 / 10
Heal Heal 0 / 10
Increase Agility Increase Agility 0 / 10
Pneuma Pneuma 0 / 1
Ruwach Ruwach 0 / 1
Signum Crucis Signum Crucis 0 / 10
Teleportation Teleportation 0 / 2
Warp Portal Warp Portal 0 / 4
Holy Light Holy Light* 0 / 1

Monk

Джоб лвл: Скилпоинтов:
Absorb Spirits Absorb Spirits 0 / 1
Asura Strike Asura Strike 0 / 5
Blade Stop Blade Stop 0 / 5
Body Relocation Body Relocation 0 / 1
Call Spirits Call Spirits 0 / 5
Chain Combo Chain Combo 0 / 5
Combo Finish Combo Finish 0 / 5
Critical Explosion Critical Explosion 0 / 5
Dodge Dodge 0 / 10
Finger Offensive Finger Offensive 0 / 5
Investigate Investigate 0 / 5
Iron Hand Iron Hand 0 / 10
Spirits Recovery Spirits Recovery 0 / 5
Steel Body Steel Body 0 / 5
Triple Attack Triple Attack 0 / 10
Ki Explosion Ki Explosion* 0 / 1
Ki Translation Ki Translation* 0 / 1
Наведите курсор на название скила, чтобы посмотреть его описание.
Angelus
Required For: Kyrie Eleison (L2 Priest), Assumptio (L1 High Priest)
Max Level: 10
Type: Active, Level Selectable
SP Cost: 20 + 3*SkillLV
Target: Entire Party
Cast Time: 0.5 sec
Cool Down: 3.5 sec
Duration: 30*SkillLV sec
Effect: Increases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all.
[LV 1] 105% VIT DEF
[LV 2] 110% VIT DEF
[LV 3] 115% VIT DEF
[LV 4] 120% VIT DEF
[LV 5] 125% VIT DEF
[LV 6] 130% VIT DEF
[LV 7] 135% VIT DEF
[LV 8] 140% VIT DEF
[LV 9] 145% VIT DEF
[LV 10] 150% VIT DEF
Aqua Benedicta
Required For: Aspersio (Priest)
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: Instant
Catalyst: 1 Empty Bottle + water source (see effect)
Effect: Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.
Blessing
Required For: Divine Protection (LV5).
Max Level: 10
Type: Active, Level Selectable
SP Cost: 24 + 4*SkillLV
Target: 1 Ally/ 1 Enemy w. Shift-Click
Range: 9 cells
Cast Time: Instant
Cool Down: None
Duration: 40 + 20*SkillLV sec
Effect: Increases STR, DEX and INT of the target by 1*SkillLV and removes any Curse effect.
If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level.
This "Bless Curse" or "Offensive Blessing" will lower the HIT and MATK of a monster, but has no effect on ATK.
This effect does not work against Players or Boss monsters.

[LV 1] +1 STR, DEX & INT
[LV 2] +2 STR, DEX & INT
[LV 3] +3 STR, DEX & INT
[LV 4] +4 STR, DEX & INT
[LV 5] +5 STR, DEX & INT
[LV 6] +6 STR, DEX & INT
[LV 7] +7 STR, DEX & INT
[LV 8] +8 STR, DEX & INT
[LV 9] +9 STR, DEX & INT
[LV 10] +10 STR, DEX & INT
Cure
Required For: Divine Protection (Crusader)
Max Level: 1
Type: Active
SP Cost: 15
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
Does not work against Players.

Decrease Agility
Max Level: 10
Type: Active, Level Selectable
SP Cost: 13 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: 1 sec
Cool Down: 1 sec
Duration: 20 + 10*SkillLV sec
Effect: Decreases AGI of target by 2+SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text "AGI down" on the target at the time of casting.
A successful cast will dispel Increase Agility, Adrenaline Rush, Two-Hand Quicken, Spear Quicken and Cart Boost. The effects of this skill combine with Quagmire in the form AGI/2-2+SkillLV.
The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters.

[LV 1] -3 AGI
[LV 2] -4 AGI
[LV 3] -5 AGI
[LV 4] -6 AGI
[LV 5] -7 AGI
[LV 6] -8 AGI
[LV 7] -9 AGI
[LV 8] -10 AGI
[LV 9] -11 AGI
[LV 10] -12 AGI
Demon Bane
Required For: Signum Crucis (L3), Iron Palm (L10 Monk), Heal (L5 Crusader), Gospel (L5 Paladin), Mana Recharge (L10 High Priest)
Max Level: 10
Type: Passive
Effect: Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
Does not work against Players. Base increment without BaseLV modification:

[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30
Divine Protection
Required For: Angelus (L3 Acolyte), Blessing (L5 Acolyte), Demon Bane (L3 Acolyte/Crusader), Iron Palm (L10 Monk), Providence (L5 Crusader)
Max Level: 10
Type: Passive
Effect: Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
Does not work against Players. Base increment without BaseLV modification:

[LV 1] DEF +3
[LV 2] DEF +6
[LV 3] DEF +9
[LV 4] DEF +12
[LV 5] DEF +15
[LV 6] DEF +18
[LV 7] DEF +21
[LV 8] DEF +24
[LV 9] DEF +27
[LV 10] DEF +30
Heal
Required For: Cure (L2 Acolyte), Increase Agility (L3 Acolyte), Sanctuary (L1 Priest), Providence (L5 Crusader), Coluceo Heal (LV1)
Max Level: 10
Type: Active, Level Selectable
SP Cost: 10 + 3*SkillLV
Target: 1 Ally/ 1 Enemy w. Shift-Click
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
To use against a monster, you must shift-click it or turn on /noshift.

Increase Agility
Required For: Decrease Agility (L1), Canto Candidus (LV1).
Max Level: 10
Type: Active, Level Selectable
SP Cost: 15 + 3*SkillLV
HP Cost: 15
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 40 + 20*SkillLV sec
Effect: Increases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire.
A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase Agility.
This skill consumes some HP along with the SP cost.

[LV 1] + 3 AGI
[LV 2] + 4 AGI
[LV 3] + 5 AGI
[LV 4] + 6 AGI
[LV 5] + 7 AGI
[LV 6] + 8 AGI
[LV 7] + 9 AGI
[LV 8] + 10 AGI
[LV 9] + 11 AGI
[LV 10] + 12 AGI
Pneuma
Max Level: 1
Type: Active
SP Cost: 10
Target: 1 cell
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 10 sec
Effect: Creates a 3x3 cell cloud (although the animation only appears to cover the center cell!) around the target cell that blocks all ranged Physical attacks.
This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thieves in the party from being able to do damage!
Monsters count as being "ranged" if their attack has a range of 4 or more cells. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area or a Safety Wall cell.
Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect.

Ruwach
Required For: Lex Divina (Priest), Teleportation
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Area: 5x5 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 12 sec
Effect: Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45.
Signum Crucis
Max Level: 10
Type: Active
SP Cost: 35
Target: Self
Area: Screen
Cast Time: 0.5 sec
Cool Down: 2 sec
Duration: Until monster death
Effect: Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels).
The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 23 + 4*SkillLV + BaseLV - TargetLV.
The monsters affected are indicated by the sweat drop emotion (/swt). The effect of Signum Crucis stacks with the effects of Provoke.

[LV 1] -14% DEF
[LV 2] -18% DEF
[LV 3] -22% DEF
[LV 4] -26% DEF
[LV 5] -30% DEF
[LV 6] -34% DEF
[LV 7] -38% DEF
[LV 8] -42% DEF
[LV 9] -46% DEF
[LV 10] -50% DEF
Teleportation
Required For: Warp Portal (L2)
Max Level: 2
Type: Active
SP Cost: 11 - SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleportation is actually cast, a window will appear showing the available options (including cancel).
You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move.

[LV 1] Random
[LV 2] Save Point.
Warp Portal
Required For: Pneuma (L4)
Max Level: 4
Type: Active
SP Cost: 38 - 3*SkillLV
Target: 1 cell
Range: 9 cells
Cast Time: 1 sec
Cool Down: Time of Casting motion
Duration: 5 + 5*SkillLV sec
Catalyst: 1 Blue Gemstone
Effect: Creates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player.
If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination.
The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point.
You may not set a memo point on Indoors map (dungeons and inside buildings in cities) and some maps that are far away from cities. If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced.
After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).
The maximum capacity of people that the caster can warp at a time is 8 regardless of its skill level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.

[LV 1] Warp to the Save Point.
[LV 2] Enable to Use 1 Memo point.
[LV 3] Enable to Use 2 Memo points.
[LV 4] Enable to Use 3 Memo points.
Holy Light
Max Level: 1
Type: Offensive
SP Cost: 15
Target: 1 Enemy
Range: 9 cells
Cast Time: 2 sec (reduced by DEX)
Cool Down: None
Effect: Does a single Holy element hit for 125% of your MATK.
Absorb Spirits
Required For: Critical Explosion, Dangerous Soul Collect (Champion)
Max Level: 1
Type: Active
SP Cost: 5
Target: Self/Enemy with Shift-Click
Range: 9 cells
Cast Time: 2 sec
Cool Down: None
Duration: Instant
Effect: Uses up all Spirit Spheres and regains 10 SP per sphere. Can be used on another Monk's Spheres in PVP. If used against a monster it steals 2 SP per monster level with a success chance of 20%.
Asura Strike
Required For: Body Relocation (L3)
Max Level: 5
Type: Offensive
SP Cost: all
Target: Enemy
Range: 2 cells
Cast Time: 4.5 - 0.5*SkillLV sec
Cool Down: 3.5 - 0.5*SkillLV sec
Duration: Instant
Effect: Usable only when Critical Explosion is active. Uses all SP to do massive damage to the target, HP/SP will not regenerate naturally for 5 minutes after Asura Strike is used.
Cancels Critical Explosion after use and requires all remaining Spirit Spheres (that is all 5 if cast independently). Damage is [(Weapon ATK+Base ATK) x (8 + SP/10) + 250 + (150*SkillLV)]*Card Effects.
Can be used while catching someone using LV 5 Blade Stop or with no Cast Time at the end of a combo attack (Triple Attack -> Chain Combo -> Combo Finish -> Asura Strike) but the Critical Explosion and Sphere requirements remain in both cases (usable with the 4 spheres remaining after activating Blade Stop/Combo Finish).
Increasing the Asura Strike skill level has a relatively small effect on total damage compared to increasing SP, INT or STR. This skill can be interrupted.

[LV 1] + 400 ATK 4.0s cast, 3.0s Delay
[LV 2] + 550 ATK 3.5s cast, 2.5s Delay
[LV 3] + 700 ATK 3.0s cast, 2.0s Delay
[LV 4] + 850 ATK 2.5s cast, 1.5s Delay
[LV 5] + 1000 ATK 2.0s cast, 1.0 sDelay
Blade Stop
Required For: Spirits Recovery (L2)
Max Level: 5
Type: Active
SP Cost: 10
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 10 + 10*SkillLV sec
Effect: This skill operates like the Knight's Auto Counter, but instead "catches" an attacker, freezing both Monk and target for a few moments.
Certain skills are available for you to attack with depending on Blade Stop skill level. Both Monk and attacker are stopped until the Monk uses a skill, the Monk dies, the attacker dies, or Blade Stop's duration expires.
Unlike Freeze/Stone Curse status the attacker still has all Flee and DEF. Further, if the target is a Monk who also has the Blade Stop skill then both are free to use their skills (determined by their own Blade Stop skill level).
This skill can not be used to counter enemy skills. Does not work against Boss monsters. Uses up 1 Spirit Sphere.
Skill range is 1 cell for barehand and 2 cells for armed. Both characters are still able to use items and change equipment.

[LV 1] None, 0.5 sec catch time
[LV 2] Finger Offensive, 0.7 sec catch time
[LV 3] Investigate, 0.9 sec catch time
[LV 4] Chain Combo, 1.1 sec catch time
[LV 5] Asura Strike (Critical Explosion, 4 Spheres needed), 1.3 sec catch time
Body Relocation
Max Level: 1
Type: Active
SP Cost: 14
Target: Cell
Range: 18 cells
Cast Time: Instant
Cool Down: None, see below
Duration: Instant
Effect: Directly teleport to any chosen cell. You can not move to or over non movable cells this way, e.g. up a cliff. Uses up 1 Spirit Sphere.
If under Critical Explosion state, you can use this skill without the need for Spirit Spheres. After using this skill, you cannot use Asura Strike for the following 2 seconds.

Call Spirits
Required For: Dodge (L5), Investigate (L5), Absorb Spirits (L5), Dangerous Soul Collect (L5, Champion), Palm Push Strike (L5 Champion), Tiger Knuckle Fist (L5 Champion), Chain Crush Combo (L5 Champion).
Max Level: 5
Type: Active
SP Cost: 8
Target: Self
Cast Time: 3 sec
Cool Down: None
Duration: 600 sec
Effect: Summons one Spirit Sphere each cast. Spirit Spheres are required and used up by some skills. The maximum number of Spheres you can have is determined by the learned SkillLV.
Each active Sphere gives +3 ATK with holy element that never misses. The cast is uninterruptable.

Chain Combo
Required For: Combo Finish (L3)
Max Level: 5
Type: Offensive
SP Cost: 10 + SkillLV
Target: Enemy
Range: 2 cells
Cast Time: Instant
Cool Down: None
Combo Time: 1.3 sec
Duration: Instant
Effect: Usable only after a Triple Attack. Hits the enemy, dealing 4 powerful strikes. The Caster can not move for a short period. Damage is (150+50*SkillLV)% ATK.
[LV 1] Does 200% ATK
[LV 2] Does 250% ATK
[LV 3] Does 300% ATK
[LV 4] Does 350% ATK
[LV 5] Does 400% ATK
Combo Finish
Required For: Steel Body (L3), Tiger Knuckle Fist (L3 Champion).
Max Level: 5
Type: Offensive
SP Cost: 10 + SkillLV
Target: Enemy
Range: 2 cells
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Combo Time: 1.3 sec
Effect: Usable only after a Chain Combo. Unleashes a final attack on the enemy. Requires 1 Spirit Sphere to use. Damage is (240+60*SkillLV)% ATK.
[LV 1] Does 300% ATK
[LV 2] Does 360% ATK
[LV 3] Does 420% ATK
[LV 4] Does 480% ATK
[LV 5] Does 540% ATK
Critical Explosion
Required For: Asura Strike (L3), Dangerous Soul Collect (L5, Champion)
Max Level: 5
Type: Active
SP Cost: 15
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 180 sec
Effect: Raises Critical Rate by 7.5+2.5*SkillLV for skill's duration. SP regeneration is suspended during this time. 5 Spirit Spheres required.
[LV 1] +10 Critical Rate
[LV 2] +12.5 Critical Rate
[LV 3] +15 Critical Rate
[LV 4] +17.5 Critical Rate
[LV 5] +20 Critical Rate
Dodge
Required For: Blade Stop (L5), Triple Attack (L5)
Type: Passive
Effect: Increases Flee Rate by +1.5 per SkillLV rounded down.
[LV 1] Flee Rate + 1
[LV 2] Flee Rate + 3
[LV 3] Flee Rate + 4
[LV 4] Flee Rate + 6
[LV 5] Flee Rate + 7
[LV 6] Flee Rate + 9
[LV 7] Flee Rate + 10
[LV 8] Flee Rate + 12
[LV 9] Flee Rate + 13
[LV 10] Flee Rate + 15
Finger Offensive
Required For: Asura Strike (L3)
Max Level: 5
Type: Offensive
Range: 9 cells
SP Cost: 10
Target: Enemy
Range: 9 cells
Cast Time: 1 + Number of Spheres thrown sec
Cool Down: 0.5 sec
Duration: Instant
Effect: Throws Spirit Spheres at enemy. Skill level affects number of spheres that can be thrown, damage is (125+25*SkillLV)% ATK using the element of your current weapon.
Number of thrown Spirits equals to used SkillLV and may miss depending on normal hit probabilities. It has uninterruptible cast but Pneuma will block this skill.

[LV 1] 150% ATK Uses 1 Sphere
[LV 2] 175% ATK Uses 2 Spheres
[LV 3] 200% ATK Uses 3 Spheres
[LV 4] 225% ATK Uses 4 Spheres
[LV 5] 250% ATK Uses 5 Spheres
Investigate
Required For: Finger Offensive (L3)
Max Level: 5
Type: Offensive
SP Cost: -0.5*(SkillLV*SkillLV) + 5.5*SkillLV + 5
Target: Enemy
Range: 2 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: Instant
Effect: Strong ranged Physical attack. The more defense the target has the more damage this skill will do. It never misses and uses up one Spirit Sphere. Damage is [ATK x (1 + 0.75*SkillLV) x (Enemy Armor+Enemy VIT)/50] x Card Effect.
Iron Hand
Required For: Call Spirits (L2), Dodge (L5), Palm Push Strike (L7 Champion), Tiger Knuckle Fist (L5 Champion), Chain Crush Combo (L5 Champion).
Max Level: 10
Type: Passive
Effect: Increases Attack Power of fists and knuckle type weapons by 3 per SkillLV.
[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30
Spirits Recovery
Required For: Body Relocation (L2)
Max Level: 5
Type: Passive
Effect: Recovers HP and SP every 10 seconds while sitting (not while standing). Recovery is every 20 seconds when overweight and it works even when recuperating from Asura Strike, but without the natural recuperation bonuses
(e.g. at LV 2 you will only regenerate at +8/+4 per 10 sec after an Asura Strike, regardless of INT and VIT).
Base HP recovery is 4 HP per SkillLV, modified by Maximum HP/500. Base SP recovery is 2 SP per SkillLV modified by Maximum SP/100.

[LV 1] +4 HP & 2 SP
[LV 2] +8 HP & 4 SP
[LV 3] +12 HP & 6 SP
[LV 4] +16 HP & 8 SP
[LV 5] +20 HP & 10 SP
Steel Body
Required For: Body Relocation (L3)
Max Level: 5
Type: Active
SP Cost: 50%
Target: Self
Cast Time: 5 sec (uninterruptible)
Cool Down: None
Duration: 30*SkillLV sec
Effect: Set Def and MDEF to 90%. ASPD is reduced by 25% and skills cannot be used. Requires 5 Spirit Spheres to use.
This is DEF as from armor so damage from weapons and spells is reduced to at least 10% (with 1 VIT/INT) and even as little as 1 damage if the Monk has enough VIT/INT.

[LV 1] 30 sec
[LV 2] 60 sec
[LV 3] 90 sec
[LV 4] 120 sec
[LV 5] 150 sec
Triple Attack
Required For: Chain Combo (L5), Tiger Knuckle Fist (L5 Champion)
Max Level: 10
Type: Passive
Combo Time: 1.3 sec
Effect: Attacks 3 times with increased damage. Higher skill level DECREASES chance of occurrence. This skill differs from the Thief's Double Attack in many key regards.
First of course the delay, as Double Attack takes the same amount of time as a normal attack while this skill takes longer. Triple Attack (and Chain Combo) actually counts for damage as a single strike.
This means that damage bonuses from upgrades, masteries, Star Crumbs, and Spirit Spheres are only applied ONCE and divided evenly among the three (four) visible hits.
Therefore even with LV10 Triple Attack these "individual hits" will usually be weaker than a single normal attack. On the positive side enemy VIT reduction is also only applied once, so against high-VIT targets the total damage may be much higher than expected.
Also, a Thief does not say "Double Attack!!" to every extra hit, while the Monk does.
The Silence status does not stop this skill from activating, and it can be used against the Emperium (though other combos cannot). The delay time is affected by ASPD of the user.

[LV 1] 29% Chance for 120% ATK
[LV 2] 28% Chance for 140% ATK
[LV 3] 27% Chance for 160% ATK
[LV 4] 26% Chance for 180% ATK
[LV 5] 25% Chance for 200% ATK
[LV 6] 24% Chance for 220% ATK
[LV 7] 23% Chance for 240% ATK
[LV 8] 22% Chance for 260% ATK
[LV 9] 21% Chance for 280% ATK
[LV 10] 20% Chance for 300% ATK.
Ki Explosion
Max Level: 1
Type: Offensive
SP Cost: 20
Target: Enemy
Range: Unknown
Cast Time: Unknown
Cool Down: Unknown
Duration: Instant
Effect: Focus your inner energies and attack an enemy to deal damage and push them away.
The targeted enemy receives 300% ATK damage, and nearby monsters will be pushed away 2 cells and stunned for 2 sec.
Drains a small amount of HP per use.

Ki Translation
Max Level: 1
Type: Supportive
SP Cost: 40
Target: Party Member (must be monk class?)
Range: Unknown
Cast Time: Unknown
Cool Down: Unknown
Duration: Instant
Effect: Transfer one of your Spirit Spheres to another party member. Uses up 1 Spirit Sphere.