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А знаете ли вы, что...
в 2011 году Ragnarok Online справит свой десятилетний юбилей
А эта надпись висит тут уже 15 =)
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Калькулятор умений

Онлайн калькулятор умений (скил калькулятор, калькулятор талантов) Рагнарок Онлайн позволяет рассчитать билд Mechanic.
 

Merchant High

Джоб лвл: Скилпоинтов:
Discount Discount 0 / 10
Enlarge Weight Limit Enlarge Weight Limit 0 / 10
Identify Identify 0 / 1
Mammonite Mammonite 0 / 10
Overcharge Overcharge 0 / 10
Pushcart Pushcart 0 / 10
Vending Vending 0 / 10
Cart Revolution Cart Revolution* 0 / 1
Change Cart Change Cart* 0 / 1
Loud Exclamation Loud Exclamation* 0 / 1

Whitesmith

Джоб лвл: Скилпоинтов:
Adrenaline Rush Adrenaline Rush 0 / 5
Cart Boost Cart Boost 0 / 1
Cart Termination Cart Termination 0 / 10
Enchanted Stone Craft Enchanted Stone Craft 0 / 5
Finding Ore Finding Ore 0 / 1
Hammer Fall Hammer Fall 0 / 5
Hilt Binding Hilt Binding 0 / 1
Iron Tempering Iron Tempering 0 / 5
Maximize Power Maximize Power 0 / 5
Maximum Over Thrust Maximum Over Thrust 0 / 5
Melt Down Melt Down 0 / 10
Over Thrust Over Thrust 0 / 5
Repair Weapon Repair Weapon 0 / 1
Research Oridecon Research Oridecon 0 / 5
Skin Tempering Skin Tempering 0 / 5
Smith Axe Smith Axe 0 / 3
Smith Brass Knuckle Smith Brass Knuckle 0 / 3
Smith Dagger Smith Dagger 0 / 3
Smith Mace Smith Mace 0 / 3
Smith Spear Smith Spear 0 / 3
Smith Sword Smith Sword 0 / 3
Smith Two-Handed Sword Smith Two-Handed Sword 0 / 3
Steel Tempering Steel Tempering 0 / 5
Weapon Perfection Weapon Perfection 0 / 5
Weapon Refine Weapon Refine 0 / 10
Weaponry Research Weaponry Research 0 / 10
Full Adrenaline Rush Full Adrenaline Rush* 0 / 1
Greed Greed* 0 / 1
Unfair Trick Unfair Trick* 0 / 1

Mechanic

Джоб лвл: Скилпоинтов:
0 / 5
Acceleration Acceleration 0 / 3
Analyze Analyze 0 / 3
Arms Cannon Arms Cannon 0 / 3
Axe Boomerang Axe Boomerang 0 / 5
Axe Tornado Axe Tornado 0 / 5
Axe Training Axe Training 0 / 10
Back Side Slide Back Side Slide 0 / 1
Boost Knuckle Boost Knuckle 0 / 5
Cold Slower Cold Slower 0 / 3
Emergency Cool Emergency Cool 0 / 1
FAW - Magic Decoy FAW - Magic Decoy 0 / 5
FAW - Removal FAW - Removal 0 / 1
FAW - Silver Sniper FAW - Silver Sniper 0 / 5
Flame Launcher Flame Launcher 0 / 3
Front Side Slide Front Side Slide 0 / 1
Hovering Hovering 0 / 1
Infrared Scan Infrared Scan 0 / 1
Magic Gear License Magic Gear License 0 / 5
Magnetic Field Magnetic Field 0 / 3
Mainframe Restructure Mainframe Restructure 0 / 4
Neutral Barrier Neutral Barrier 0 / 3
Pile Bunker Pile Bunker 0 / 3
Power Swing Power Swing 0 / 5
Repair Repair 0 / 5
Research Fire / Earth Research Fire / Earth 0 / 5
Self Destruction Self Destruction 0 / 3
Shape Shift Shape Shift 0 / 4
Stealth Field Stealth Field 0 / 3
Vulcan Arm Vulcan Arm 0 / 3
Наведите курсор на название скила, чтобы посмотреть его описание.
Discount
Required For: Overcharge (L3)
Max Level: 10
Type: Passive
Effect: Allows buying items at reduced prices from NPC shops. Deals, vending shops, and chat-selling NPCs (e.g. Upgrade stone NPC) are not affected. The final price is always rounded down and has a minimum value of 1z.
[LV 1]
-7% Price
[LV 2] -9% Price
[LV 3] -11% Price
[LV 4] -13% Price
[LV 5] -15% Price
[LV 6] -17% Price
[LV 7] -19% Price
[LV 8] -21% Price
[LV 9] -23% Price
[LV 10] -24% Price
Enlarge Weight Limit
Required For: Discount (L3), Pushcart (L5).
Max Level: 10
Type: Passive
Effect: Increases maximum carrying capacity by 200*SkillLV.
[LV 1] Weight capacity +200
[LV 2] Weight capacity +400
[LV 3] Weight capacity +600
[LV 4] Weight capacity +800
[LV 5] Weight capacity +1000
[LV 6] Weight capacity +1200
[LV 7] Weight capacity +1400
[LV 8] Weight capacity +1600
[LV 9] Weight capacity +1800
[LV 10] Weight capacity +2000
Identify
Max Level: 1
Type: Active
SP Cost: 9
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: Identifies an unidentified item. Unidentified item must be in inventory (not cart). A Magnifier duplicates the effect of this skill.
Mammonite
Required For: Cart Termination (L10 Whitesmith).
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 5
Target: 1 Enemy
Range: Melee
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: Uses 100z*SkillLV to increase ATK to (100+50*SkillLV)% for the next attack.
[LV 1] ATK 150%, 100Z spent
[LV 2] ATK 200%, 200Z spent
[LV 3] ATK 250%, 300Z spent
[LV 4] ATK 300%, 400Z spent
[LV 5] ATK 350%, 500Z spent
[LV 6] ATK 400%, 600Z spent
[LV 7] ATK 450%, 700Z spent
[LV 8] ATK 500%, 800Z spent
[LV 9] ATK 550%, 900Z spent
[LV 10] ATK 600%, 1000Z spent
Overcharge
Max Level: 10
Type: Passive
Effect: Allows selling items at increased prices to NPC shops. Deals are not affected. The final price is always rounded down and has a minimum value of 0z.
[LV 1]
+7% Price
[LV 2] +9% Price
[LV 3] +11% Price
[LV 4] +13% Price
[LV 5] +15% Price
[LV 6] +17% Price
[LV 7] +19% Price
[LV 8] +21% Price
[LV 9] +23% Price
[LV 10] +24% Price
Pushcart
Required For: Vending (L3), Cart Boost (L5 Whitesmith).
Max Level: 10
Type: Passive
Effect: Allows the character to equip and use a pushcart. Movement speed with a Pushcart equipped is (50+5*SkillLV)% (yes, you move much slower at the beginning).
The pushcart can hold 8000 Weight and a maximum of 100 distinct items(some items stack, so count as only 1 distinct item). Pushcarts must be bought from a Kafra Employee and there is at least one present in every town and some may be found in other locations.
Cost varies depending on which Kafra Employee you go to. If the pushcart is removed, it disappears and a new one must be bought. Any items in the pushcart at the time it is removed are not lost, but cannot be retrieved until you buy a new cart. To access the cart directly use
Alt+W
[LV 1] 55% Movement Speed
[LV 2] 60% Movement Speed
[LV 3] 65% Movement Speed
[LV 4] 70% Movement Speed
[LV 5] 75% Movement Speed
[LV 6] 80% Movement Speed
[LV 7] 85% Movement Speed
[LV 8] 90% Movement Speed
[LV 9] 95% Movement Speed
[LV 10] 100% Movement Speed
Vending
Max Level: 10
Type: Active
SP Cost: 30
Target: Self
Duration: Until shop closes
Effect: Allows the character to set up a shop at his current location. The items you want to sell must be in the characters pushcart, and the character must have his pushcart equipped.
Be very careful to set the correct price!
The limit on distinct items that can be sold at one time is 2+SkillLV. Players cannot sell items to a vending shop, and the Discount skill does not apply.
It will close automatically if all items are sold or if the character is killed.

[LV 1] 3 Items
[LV 2] 4 Items
[LV 3] 5 Items
[LV 4] 6 Items
[LV 5] 7 Items
[LV 6] 8 Items
[LV 7] 9 Items
[LV 8] 10 Items
[LV 9] 11 Items
[LV 10] 12 Items
Cart Revolution
Required For: Cart Boost (Whitesmith).
Type: Offensive
SP Cost: 12
Target: 1 Enemy
Range: Melee
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: Does ATK*150% neutral-property damage to 3x3 area around your target. Enemies hit by the attack are pushed back 2 cells. The appearance is just like Magnum Break, except you also see your cart go flying over your head and hitting the ground in front of you.
Putting items in your cart increases the damage by up to 100% more (1% per 80 weight as it has 8000 weight max). So the total you could do is 250% damage.

Change Cart
Required For: Cart Boost (Whitesmith).
Type: Active
SP Cost: 40
Target: Self
Cast Time: Instant
Cool Down: None
Effect: Lets you change the appearance of your cart. A "for fun" skill, but because the appearances you can pick is restricted by the characters base level, you can tell a high level merchant or blacksmith just by looking at their cart.
Level 1-40: Normal cart only.
Level 41-65: A Wooden cart.
Level 66-80: Covered cart with flowers and ferns on it.
Level 81-90: Wooden cart with a Panda doll on the back.
Level 91-99: The normal cart, but with bigger wheels, a roof and a banner on the back.

Loud Exclamation
Max Level: 1
Type: Active
SP Cost: 8
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 300 sec
Effect: Adds +4 STR.
Adrenaline Rush
Required For: Over Thrust (L3), Weapon Perfection (L2), Full Adrenaline Rush (L5 -SoulLinked).
Max Level: 5
Type: Active
SP Cost: 17 + 3*SkillLV
Target: Party
Cast Time: Instant
Cool Down: None
Duration: 30*SkillLV sec
Effect: Decreases character's attack delay with maces and axes by 30%. Decreases nearby characters in party's attack delay with mace and axes by 20%. This skill cannot stack, but overwrites the effect and duration from other Smiths if it is worse. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.
[LV 1] 30 Seconds Effect
[LV 2] 60 Seconds Effect
[LV 3] 90 Seconds Effect
[LV 4] 120 Seconds Effect
[LV 5] 150 Seconds Effect
Cart Boost
Required For: Cart Termination
Max Level: 1
Type: Supportive
SP Cost: 20
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: This skill makes your movement speed 20% faster for 60 seconds. It does not stack with other speed changing spells whether beneficial or harmful.
Using this skill when you are under such an effect will cancel that effect if it is beneficial but won't give you the boost, a second usage is required for that.
It will not work at all if the effect is harmful (e.g. Curse, AGI Down). You need to have a cart in order to use this skill.

Cart Termination
Max Level: 10
Type: Offensive
SP Cost: 15
Target: 1 Enemy
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: Uses the power of Zeny to strike a single enemy with your cart. You must have Cart Boost activated in order to perform this skill, and it also uses Zeny. There is a chance to stun the enemy, and damage is dependent on the cart's weight.
[LV 1] (Weight/15)% Attack | 600Z spent | 5% Stun Chance
[LV 2] (Weight/14)% Attack | 700Z spent | 10% Stun Chance
[LV 3] (Weight/13)% Attack | 800Z spent | 15% Stun Chance
[LV 4] (Weight/12)% Attack | 900Z spent | 20% Stun Chance
[LV 5] (Weight/11)% Attack | 1000Z spent | 25% Stun Chance
[LV 6] (Weight/10)% Attack | 1100Z spent | 30% Stun Chance
[LV 7] (Weight/9)% Attack | 1200Z spent | 35% Stun Chance
[LV 8] (Weight/8)% Attack | 1300Z spent | 40% Stun Chance
[LV 9] (Weight/7)% Attack | 1400Z spent | 45% Stun Chance
[LV 10] (Weight/6)% Attack | 1500Z spent | 50% Stun Chance
Enchanted Stone Craft
Required For: Research Oridecon (L1).
Max Level: 5
Type: Passive
Catalyst: Varies (see effect)
Effect: Allows character to refine 10 Green Live/Wind of Verdure/Red Blood/Crystal Blue/Star Dust into 1 Great Nature/Rough Wind/Flame Heart/Mystic Frozen/Star Crumb using a Mini-furnace. The skill value is (10+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance
Forging formula:
Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1

Finding Ore
Max Level: 1
Type: Passive
Effect: Adds a pretty low chance of monsters dropping any Ore or Refining Item.
Hammer Fall
Required For: Adrenaline Rush (L2), Cart Termination (L5 Whitesmith).
Max Level: 5
Type: Active
Range: Melee
SP Cost: 10
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Attempts to stun targets in 5x5 area surrounding the targeted cell. Stun duration is 5 seconds (reduced by VIT). Base success chance is (20+10*SkillLV)%. Can only be used with maces and axes. Does not work against Boss monsters.
[LV 1] 30% Stun Chance
[LV 2] 40% Stun Chance
[LV 3] 50% Stun Chance
[LV 4] 60% Stun Chance
[LV 5] 70% Stun Chance
Hilt Binding
Required For: Finding Ore, Weaponry Research, Melt Down (Whitesmith), Cart Boost (Whitesmith)
Max Level: 1
Type: Passive
Effect: Gives a +1 bonus to STR and +4 ATK. Increases Adrenaline Rush, Over Thrust and Weapon Perfection duration by 10%. DOES NO LONGER prevent you from dropping the equipped weapon upon death. The chance of items dropping on death is only implemented in Nightmare mode PvP currently.
Iron Tempering
Required For: Enchanted Stone Craft (L1), Steel Tempering (L1).
Max Level: 5
Type: Passive
Catalyst: 1 Iron Ore, 1 Mini-Furnace
Effect: Allows character to refine 1 Iron Ore into 1 Iron using 1 Mini-Furnace. Skill value is (40+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance.
Forging formula:
Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1

Maximize Power
Max Level: 5
Type: Active
SP Cost: 10 + (1 per SkillLV sec)
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Until deactivated or SP runs out.
Effect: The character does maximum damage on all attacks THAT HIT, as if having unlimited DEX.
[LV 1] Drains 1 SP every 1 Second
[LV 2] Drains 1 SP every 2 Seconds
[LV 3] Drains 1 SP every 3 Seconds
[LV 4] Drains 1 SP every 4 Seconds
[LV 5] Drains 1 SP every 5 Seconds
Maximum Over Thrust
Max Level: 5
Type: Active
SP Cost: 15
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 180 sec
Effect: Use Zeny to increase Attack Power during the skill's duration. Unlike Over Thrust, this skill only affects you. There is a 0.1% chance to break your weapon with each hit. ATK increase is +20% per SkillLV.
[LV 1] 120% ATK | 3000Z spent
[LV 2] 140% ATK | 3500Z spent
[LV 3] 160% ATK | 4000Z spent
[LV 4] 180% ATK | 4500Z spent
[LV 5] 200% ATK | 5000Z spent
Melt Down
Max Level: 10
Type: Supportive
SP Cost: LV 1-2 50; LV 3-4 60; LV 5-6 70; LV 7-8 80; LV 9-10 90
Target: Self
Cast Time: LV 1-2 5sec, LV 3-4 6sec, LV 5-6 7sec, LV 7-8 8sec, LV 9 9sec, LV 10 10 sec
Cool Down: None
Duration: 10 + 5*SkillLV Sec
Effect: This skill makes your weapon really hot. When you hit your target in PVP mode, his/her equipment burns and melts down (break effect, can be repaired) one by one.
Has a chance of (1*SkillLV)% to break the opponents weapon and a (0.7*SkillLV)% chance to break the armor per hit. Against monsters it decreases the monsters attack or defense by 25% for about 5 sec.
The effect remains if the caster switches weapons or fights with bare fists. This skill does not affect Boss monsters and works with every weapon but it can be dispelled.

Over Thrust
Required For: Maximize Power (L2), Melt Down (L3 Whitesmith), Maximum Over Thrust (L5 Whitesmith).
Max Level: 5
Type: Active
SP Cost: 20 - 2*SkillLV
Target: Party
Cast Time: Instant
Cool Down: None
Duration: 20*SkillLV sec
Effect: Increases ATK by (5*SkillLV)% for all nearby characters in the party. There is a 0.1% chance of breaking the equipped weapon with each swing.
[LV 1] ATK +5%, Break Chance +0.1%
[LV 2] ATK +10%, Break Chance +0.1%
[LV 3] ATK +15%, Break Chance +0.1%
[LV 4] ATK +20%, Break Chance +0.1%
[LV 5] ATK +25%, Break Chance +0.1%
Repair Weapon
Max Level: 1
Type: Active
SP Cost: 5
Target: 1 Ally/ 1 Enemy w. Shift-Click
Cast Time: 7.5 sec
Cool Down: None
Duration: Instant
Catalyst: See below
Effect: Enables character to repair broken weapons or armors. No anvils or hammers are required.
Expendable extra requirements:
LV 1 weapon: Iron Ore
LV 2 weapon: Iron
LV 3 weapon: Steel
LV 4 weapon: Rough Oridecon
Armors: Steel

Research Oridecon
Max Level: 5
Type: Passive
Effect: Enchanted Stone Craft strictly applies only to the creation of Level 3 Weapons.
Increasing this skill`s level raises the success rate of forging Level 3 Weapons by (1%+SkillLV).

Skin Tempering
Required For: Melt Down (L3 Whitesmith)
Max Level: 5
Type: Passive
Effect: Increases character's resistance to Fire element by (4*SkillLV)% and reduces non-elemental damage by (1*SkillLV)%.
[LV 1] DEF +1% FireDEF +4%
[LV 2] DEF +2% FireDEF +8%
[LV 3] DEF +3% FireDEF +12%
[LV 4] DEF +4% FireDEF +16%
[LV 5] DEF +5% FireDEF +20%
Smith Axe
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge Axes using a hammer. You can only forge Axes of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer (on the ingredients list) in your inventory.
[LV 1]
Axe
1 Iron Hammer
10 Iron
Battle Axe
1 Iron Hammer
110 Iron
[LV 2]
Hammer
1 Golden Hammer
30 Steel
[LV 3]
Buster
1 Oridecon Hammer
20 Steel
4 Oridecon
30 Orc's Fang
Two-Handed Axe
1 Oridecon Hammer
10 Steel
8 Oridecon
1 Amethyst
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%

Smith Brass Knuckle
Required For: Smith Mace (L1)
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge Claws using a hammer. You can only forge Claws of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
[LV 1]
Waghnak
1 Iron Hammer
160 Iron
1 Pearl
[LV 2]
Knuckle Duster
1 Golden Hammer
50 Steel
Studded Knuckles
1 Golden Hammer
65 Steel
[LV 3]
Fist
1 Oridecon Hammer
4 Oridecon
10 Ruby
Finger
1 Oridecon Hammer
4 Oridecon
10 Opal
Claw
1 Oridecon Hammer
8 Oridecon
10 Topaz
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%

Smith Dagger
Required For: Smith Brass Knuckle (L1), Smith Spear (L2), Smith Sword (L1).
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge Daggers using a hammer. You can only forge Daggers of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
[LV 1]
Knife
1 Iron Hammer
1 Iron
10 Jellopy
Cutter
1 Iron Hammer
25 Iron
Main Gauche
50 Iron
[LV 2]
Dirk
1 Golden Hammer
17 Steel
Dagger
1 Golden Hammer
30 Steel
Stiletto
1 Golden Hammer
40 Steel
[LV 3]
Gladius
1 Oridecon Hammer
40 Steel
4 Oridecon
1 Sapphire
Damascus
1 Oridecon Hammer
60 Steel
4 Oridecon
1 Zircon
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%

Smith Mace
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge Maces using a hammer. You can only forge Maces of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance.
[LV 1]
Club
1 Iron Hammer
3 Iron
Mace
1 Iron Hammer
30 Iron
[LV 2]
Smasher
1 Golden Hammer
20 Steel
Flail
1 Golden Hammer
33 Steel
Chain
1 Golden Hammer
45 Steel
[LV 3]
Morning Star
1 Oridecon Hammer
85 Steel
1 Carat Diamond
Sword Mace
1 Oridecon Hammer
100 Steel
20 Sharp Scales
Stunner
1 Oridecon Hammer
120 Steel
1 Heroic Emblem
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%

Smith Spear
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge Spears using a hammer. You can only forge Spears of a level equal to or less than the level in this skill. Skill Value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance.
[LV 1]
Javelin
1 Iron Hammer
3 Iron
Spear
1 Iron Hammer
35 Iron
Pike
1 Iron Hammer
70 Iron
[LV 2]
Guisarme
1 Golden Hammer
25 Steel
Glaive
1 Golden Hammer
40 Steel
Partizan
1 Golden Hammer
55 Steel
[LV 3]
Trident
1 Oridecon Hammer
10 Steel
8 Oridecon
5 Aquamarine
Halberd
1 Oridecon Hammer
10 Steel
12 Oridecon
Lance
1 Oridecon Hammer
12 Oridecon
3 Ruby
2 Evil Horn
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%

Smith Sword
Required For: Smith Axe (L2), Smith Two-Handed Sword (L1)
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge one-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
[LV 1]
Sword
1 Iron Hammer
2 Iron
Falchion
1 Iron Hammer
30 Iron
Blade
1 Iron Hammer
45 Iron
25 Tooth of bat
[LV 2]
Rapier
1 Golden Hammer
20 Steel
Scimitar
1 Golden Hammer
35 Steel
Ring Pommel Saber
1 Golden Hammer
40 Steel
50 Wolf Claw
[LV 3]
Tsurugi
1 Oridecon Hammer
15 Steel
8 Oridecon
1 Garnet
Haedonggum
1 Oridecon Hammer
10 Steel
8 Oridecon
1 Topaz
Flamberge
1 Oridecon Hammer
16 Oridecon
1 Cursed Ruby
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%

Smith Two-Handed Sword
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge two-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
[LV 1]
Katana
1 Iron Hammer
35 Iron
15 Horrendous Mouth
[LV 2]
Slayer
1 Golden Hammer
25 Steel
20 Decayed Nail
Bastard Sword
1 Golden Hammer
45 Steel
[LV 3]
Two-Handed Sword
1 Oridecon Hammer
10 Steel
12 Oridecon
Broad Sword
1 Oridecon Hammer
20 Steel
12 Oridecon
Claymore
1 Oridecon Hammer
20 Steel
16 Oridecon
1 Cracked Diamond
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%

Steel Tempering
Required For: Finding Ore (L1).
Max Level: 5
Type: Passive
Catalyst: 5 Iron, 1 Coal, 1 Mini-Furnace
Effect: Allows character to refine 5 Iron and 1 Coal into 1 Steel using a Mini-furnace. Skill value is (30+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance.
Forging formula:
Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1

Weapon Perfection
Required For: Maximize Power (L3).
Max Level: 5
Type: Active
SP Cost: 20 - 2*SkillLV
Target: Self
Cast Time: Instant
Cool Down: 1 sec
Duration: 10*SkillLV sec
Effect: Changes all weapon size modifiers for the character and all Party members in range to 100% for the skill's duration.
[LV 1] 10 Sec Effect
[LV 2] 20 Sec Effect
[LV 3] 30 Sec Effect
[LV 4] 40 Sec Effect
[LV 5] 50 Sec Effect
Weapon Refine
Max Level: 10
Type: Passive
Target: Self
Effect: Enables you to refine weapons. Unlike Forging, this skill doesn't depend on DEX and LUK, but only on the character's job level.
At job level 50, you have about the same chances of upgrading as Hollgrehenn.
At job 70, you have an about 10% better success chance than Hollgrehenn.
For level 1 Weapons, Phracon is needed.
For level 2 Weapons, Emveretarcon is needed.
For level 3/4 Weapons, Oridecon is needed.

[LV 1] Up to +1
[LV 2] Up to +2
[LV 3] Up to +3
[LV 4] Up to +4
[LV 5] Up to +5
[LV 6] Up to +6
[LV 7] Up to +7
[LV 8] Up to +8
[LV 9] Up to +9
[LV 10] Up to +10
Weaponry Research
Required For: Weapon Perfection (L2), Repair Weapon (L1), Melt Down (L5 Whitesmith), Weapon Refine (L10 Whitesmith).
Max Level: 10
Type: Passive
Effect: Increases character's HIT by +2 per SkillLV, ATK by +2 per SkillLV and weapon forging success rate by +1% per SkillLV. The damage applies even on a missed attack and is affected by elemental properties and card modifiers.
Contrary to some rumor, this skill DOES NOT improve upgrading chances at an Upgrade NPC.

[LV 1] + 2 ATK/HIT, +1% Forging
[LV 2] + 4 ATK/HIT, +2% Forging
[LV 3] + 6 ATK/HIT, +3% Forging
[LV 4] + 8 ATK/HIT, +4% Forging
[LV 5] + 10 ATK/HIT, +5% Forging
[LV 6] + 12 ATK/HIT, +6% Forging
[LV 7] + 14 ATK/HIT, +7% Forging
[LV 8] + 16 ATK/HIT, +8% Forging
[LV 9] + 18 ATK/HIT, +9% Forging
[LV 10] + 20 ATK/HIT, +10% Forging
Full Adrenaline Rush
Max Level: 1
Type: Active
SP Cost: 64
Target: Party
Range: 4 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 150 sec
Effect: Decreases character's attack delay with all weapons, including ranged by 30%. Decreases nearby party menbers attack delay with all weapons except ranged by 20%.
These two effects are supposed to stack with each other when used by more than one Smith in a party. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.
Does not stack with other skills that directly increase ASPD.

Greed
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Area: 5x5 cells
Cast Time: Unknown (instant?)
Cool Down: Unknown (none?)
Duration: Instant
Effect: When you use this skill, all items within 2 cells of the Blacksmith will straight go to his inventory.
It is not possible to use this skill during the War of Emperium or in PvP.
Do note this skill does not bypass the order of who gets an item first, so you cannot use this skill to snatch an item when another player has the first priority over the item dropped.

Unfair Trick
Max Level: 1
Type: Passive
Effect: Reduces the Zeny cost of Mammonite by 10%.
Acceleration
Prerequisites: Magic Gear License (L1)
Max Level: 3
Type: Active
SP Cost: 0+20*SkillLV
Target: Self
Cast Time: Instant
Duration: 0+30*SkillLV sec
Effect: Temporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment Accelerator equipped and consumes 1 Magic Gear Fuel.
Analyze
Prerequisites: Infrared Scan (L1)
Max Level: 3
Type: Active
SP Cost: 30
Target: Enemy
Cast Time: 1 sec
Duration: 20 sec
Catalyst: 1 Magic Gear Fuel
Effect: Scans a target for weaknesses, reducing their effective physical and magical defense. Range 7 cells.
[LV 1] -14% DEF / MDEF
[LV 2] -28% DEF / MDEF
[LV 3] -42% DEF / MDEF
Arms Cannon
Prerequisites: Flare Launcher (L2), Cold Slower (L2)
Max Level: 3
Type: Offensive
SP Cost: 50
Target: Ground
Cast Time: 1.2+0.2*SkillLV sec
Catalyst: 1 Magic Gear Fuel, 1 Cannon Ball.
Effect: Using the magic gears basic equipment, fires a large cannon ball dealing blast damage around the target. Deals lower damage on larger targets. Uses the attribute of the cannon ball equipped. Using the skill consumes 1 Magic Gear Fuel and 1 Cannon Ball.
[LV 1] 700~600~500% ATK, Area 7x7
[LV 2] 1200~1000~800% ATK, Area 5x5
[LV 3] 1500~1400~1100% ATK, Area 3x3
Axe Boomerang
Prerequisites: Axe Training (L1)
Max Level: 5
Type: Offensive
SP Cost: 18+2*SkillLV
Target: Enemy
Cast Time: Instant
Cool Down: 5 sec
Effect: Throws an axe at long range dealing damage and knockback. The weight of your axe and your base level increases your damage.
[LV 1] 200% ATK + Axe Weight, Range 5 Cells
[LV 2] 240% ATK + Axe Weight, Range 6 Cells
[LV 3] 280% ATK + Axe Weight, Range 7 Cells
[LV 4] 320% ATK + Axe Weight, Range 8 Cells
[LV 5] 360% ATK + Axe Weight, Range 9 Cells
Axe Tornado
Prerequisites: Axe Training (L1)
Max Level: 5
Type: Offensive
SP Cost: 26+6*SkillLV
Target: Self
Cast Time: Instant
Cool Down: 4.5-(0.5*SkillLV) sec
Effect: Spins rapidly like a whirlwind with an axe striking all targets around you. When using Axe Tornado, deals increased damage if you are endowed with wind element. The damage is increased by the users VIT and base level.
[LV 1] 300% ATK
[LV 2] 400% ATK
[LV 3] 500% ATK
[LV 4] 600% ATK
[LV 5] 700% ATK
Axe Training
Max Level: 10
Type: Passive
Effect: Increases attack power and hit rate when using an axe.
[LV 1] +5 ATK, Hit Rate +3
[LV 2] +10 ATK, Hit Rate +6
[LV 3] +15 ATK, Hit Rate +9
[LV 4] +20 ATK, Hit Rate +12
[LV 5] +25 ATK, Hit Rate +15
[LV 6] +30 ATK, Hit Rate +18
[LV 7] +35 ATK, Hit Rate +21
[LV 8] +40 ATK, Hit Rate +24
[LV 9] +45 ATK, Hit Rate +27
[LV 10] +50 ATK, Hit Rate +30
Back Side Slide
Prerequisites: Hovering (L1)
Max Level: 1
Type: Active
SP Cost: 5
Target: Self
Cast Time: Instant
Catalyst: 1 Magic Gear Fuel
Effect: While hovering, rapidly moves back 7 cells.
Boost Knuckle
Prerequisites: Magic Gear License (L1)
Max Level: 5
Type: Offensive
SP Cost: 5+5*SkillLV
Target: Enemy
Cast Time: 0.8+0.2*SkillLV sec
Effect: Using the Magic Gear basic equipment, fire's a rocket punch at an enemy at long range. Max range 11 cells.
[LV 1] 300% ATK
[LV 2] 400% ATK
[LV 3] 500% ATK
[LV 4] 600% ATK
[LV 5] 700% ATK
Cold Slower
Prerequisites: Vulcan Arm (L3)
Max Level: 3
Type: Offensive
SP Cost: 40
Target: Ground
Cast Time: 1 sec
Catalyst: 1 Liquid Cooling Shell
Effect: Using the magic gears basic equipment, supercools a target area, causing water element damage and freezing status to those in range.
[LV 1] 600% ATK, Freezing Rate ??%, Area 5x5
[LV 2] 900% ATK, Freezing Rate ??%, Area 7x7
[LV 3] 1200% ATK, Freezing Rate ??%, Area 9x9
Emergency Cool
Prerequisites: Self Destruction (L2)
Max Level: 1
Type: Active
SP Cost: 20
Target: Self
Cast Time: Instant
Cool Down: 5 sec
Catalyst: 2 Magic Gear Fuel
Effect: Rapidly cools the magic gear removing overheat status. Requires the magic gear equipment Cooling System equipped.
FAW - Magic Decoy
Prerequisites: FAW - Silver Sniper (L2)
Max Level: 5
Type: Active / FAW Construction
SP Cost: 35+5*SkillLV
Target: Ground
Cast Time: 2-(0.2*SkillLV) sec
Duration: 5+5*SkillLV sec
Effect: Creates a magic attacking Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Iron, 1 Brigan, and 1 of Red Blood/Green Live/Wind of Verdure/Crystal Blue.
[LV 1] +300 MATK
[LV 2] +350 MATK
[LV 3] +400 MATK
[LV 4] +450 MATK
[LV 5] +500 MATK
FAW - Removal
Prerequisites: FAW - Silver Sniper (L1)
Max Level: 1
Type: Active / FAW Construction
SP Cost: 35+5*SkillLV
Cast Time: ??
Effect: Removes the target FAW. It can be used on other players FAW's.
FAW - Silver Sniper
Prerequisites: Research Fire / Earth (L2)
Max Level: 5
Type: Active / FAW Construction
SP Cost: 20+5*SkillLV
Target: Ground
Cast Time: 2-(0.2*SkillLV) sec
Duration: 5+5*SkillLV sec
Effect: Creates a long range Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Steel and 1 Iron to create.
[LV 1] +0 ATK
[LV 2] +100 ATK
[LV 3] +200 ATK
[LV 4] +300 ATK
[LV 5] +400 ATK
Flame Launcher
Prerequisites: Vulcan Arm (L1)
Max Level: 3
Type: Offensive
SP Cost: 40
Target: Enemy
Cast Time: 1.2+0.4*SkillLV sec
Effect: Using a flamethrower covers the ground in flames, causing fire element damage and burning status effect to those in range. Requires the Magic Gear equipment Flame Thrower to be equipped to use the skill.
[LV 1] 600% ATK, Burning Rate 60%
[LV 2] 900% ATK, Burning Rate 70%
[LV 3] 1200% ATK, Burning Rate 80%
Front Side Slide
Prerequisites: Hovering (L1)
Max Level: 1
Type: Active
SP Cost: 5
Target: Self
Cast Time: Instant
Catalyst: 1 Magic Gear Fuel
Effect: Rapidly moves forwards 7 cells.
Hovering
Prerequisites: Acceleration (L1)
Max Level: 1
Type: Active
SP Cost: 25
Target: Self
Cast Time: Instant
Duration: 30 sec
Catalyst: 1 Magic Gear Fuel
Effect: The magic gear hovers off the ground, allowing it to move over traps and ground targeted skills without effect. Slightly increases movement speed. Requires the magic gear equipment Hovering Booster equipped and consumes 1 Magic Gear Fuel.
Infrared Scan
Prerequisites: Shape Shift (L2)
Max Level: 1
Type: Active / Detecting
SP Cost: 45
Target: Self
Cast Time: 1 sec
Cool Down: 15 sec
Effect: Detects all targets in a 15 x 15 targets around you and has a 50% chance to drop their evasion rate.
Magic Gear License
Max Level: 5
Type: Passive
Effect: Learn the basics of operating a Magic Gear. Your attack power improves, but without the license your movement speed is 1/2.
[LV 1] +15 ATK, Move Speed -40%
[LV 2] +30 ATK, Move Speed -43%
[LV 3] +40 ATK, Move Speed -20%
[LV 4] +60 ATK, Move Speed -10%
[LV 5] +75 ATK, Move Speed -0%
Magnetic Field
Prerequisites: Emergency Cool (L1)
Max Level: 3
Type: Active
SP Cost: 90
Target: Self
Cast Time: 0+0.5*SkillLV sec
Cool Down: 5 minutes
Catalyst: 3 Magic Gear Fuel
Effect: Creates a strong magnetic field around you, preventing all enemies from moving. The effect doesn't work if you or the enemy are in hovering status.
Maintaining the magnetic field rapidly drains your SP. Requires the magic gear equipment Magnetic Field Generator equipped.

[LV 1] Radius 3x3, 17 SP Cost/sec
[LV 2] Radius 5x5, 20 SP Cost/sec
[LV 3] Radius 7x7, 23 SP Cost/sec
Mainframe Restructure
Prerequisites: Magic Gear License (L4)
Max Level: 4
Type: Passive
Effect: Restructures the magic gear body to be more defensive and add over-heat limit. Overheating causes the Magic Gear to take continuous damage over time. Overheat limit increases the point at which the gear will Overheat.
[LV 1] +4 DEF, Overheat Limit +10
[LV 2] +7 DEF, Overheat Limit +18
[LV 3] +11 DEF, Overheat Limit +36
[LV 4] +15 DEF, Overheat Limit +54
Neutral Barrier
Prerequisites: Magnetic Field (L2)
Max Level: 3
Type: Active
SP Cost: 90
Target: Self
Cast Time: 0+0.5*SkillLV sec
Cool Down: 2 minutes
Duration: 15+15*SkillLV sec
Catalyst: 1 Magic Gear Fuel
Effect: Creates a strong energy barrier around you, reducing physical and magic damage to those in its radius, but does not reduce long range attacks.
Requires the magic gear equipment Barrier Generator equipped.

[LV 1] Radius 3x3, +15% DEF / MDEF
[LV 2] Radius 3x3, +20% DEF / MDEF
[LV 3] Radius 3x3, +25% DEF / MDEF
Pile Bunker
Prerequisites: Boost Knuckle (L2)
Max Level: 3
Type: Offensive
SP Cost: 50
Target: Enemy
Cast Time: Instant
Cool Down: 5 sec
Effect: An attack striking a target with a large metal spike. When striking a target there is a chance to completely eliminate their defense. Requires the Pile Bunker to be equipped.
[LV 1] +400 ATK, MDEF Ignore Rate 20%
[LV 2] +500 ATK MDEF Ignore Rate 35%
[LV 3] +600 ATK, MDEF Ignore Rate 50%
Power Swing
Prerequisites: Axe Boomerang (L3)
Max Level: 5
Type: Offensive
SP Cost: 17+3*SkillLV
Target: Enemy
Cast Time: Instant
Effect: Strikes a target with an axe dealing damage and stun. There's a low chance to invoke Axe Boomerang. The damage is increased according to the users STR, DEX, and base level.
[LV 1] 200% ATK
[LV 2] 220% ATK
[LV 3] 240% ATK
[LV 4] 260% ATK
[LV 5] 280% ATK
Repair
Prerequisites: Magic Gear License (L2)
Max Level: 5
Type: Active / Recovery
SP Cost: 20+5*SkillLV
Target: Self / Other Magic Gear Users
Cast Time: 0.5 sec
Catalyst: 1 Magic Gear Fuel
Effect: Allows recovery of your own or another target magic gear. Requires the magic gear equipment Repair Kit equipped. Range 5 cells. The magic gear is not affected by the heal skill.
[LV 1] Recovery 6% of Max HP
[LV 2] Recovery 9% of Max HP
[LV 3] Recovery 12% of Max HP
[LV 4] Recovery 15% of Max HP
[LV 5] Recovery 18% of Max HP
Research Fire / Earth
Max Level: 5
Type: Passive
Effect: By studying fire and earth property monsters, you increase your effectiveness and defense against these targets.
[LV 1] +10 ATK, Resistance +10
[LV 2] +20 ATK, Resistance +20
[LV 3] +30 ATK, Resistance +30
[LV 4] +40 ATK, Resistance +40
[LV 5] +50 ATK, Resistance +50
Self Destruction
Prerequisites: Mainframe Restructure (L2)
Max Level: 3
Type: Offensive
SP Cost: 200
Target: Self
Cast Time: 4-(0.5*SkillLV) sec
Effect: Detonates the magic gear, dealing large damage in a wide radius. When using the skill, you lose magic gear status, and your SP is completely consumed.
[LV 1] Range 5x5
[LV 2] Range 7x7
[LV 3] Range 9x9
Shape Shift
Prerequisites: Mainframe Restructure (L2)
Max Level: 4
Type: Active
SP Cost: 100
Cast Time: ??
Catalyst: 2 Magic Gear Fuel, 1 Elemental Stone (Depending on SkillLV)
Effect: Changes the armor element of the magic gear. Requires the magic gear equipment Shapeshift equipped.
[LV 1] Attribute Change Fire, Consume 1 Flame Heart
[LV 2] Attribute Change Earth, Consume 1 Great Nature
[LV 3] Attribute Change Wind, Consume 1 Rough Wind
[LV 4] Attribute Change Water, Consume 1 Mystic Frozen
Stealth Field
Prerequisites: Analyse (L3), Neutral Barrier (L2)
Max Level: 3
Type: Active
SP Cost: 50+50*SkillLV
Target: Self
Cast Time: 0+0.5*SkillLV sec
Duration: 10+5*SkillLV sec
Catalyst: 2 Magic Gear Fuel
Effect: Generates a energy field around you, cloaking all allies in its radius. Allies that are cloaked appear semi-transparent and can't be targeted with physical or magic attacks. The skill constantly drains SP and reduces your movement speed by 30%. If two stealth fields overlap, it cancels the effect. Requires the magic gear equipment Optic Camouflage Generator equipped.
[LV 1] Radius 3x3
[LV 2] Radius 3x3
[LV 3] Radius 3x3
Vulcan Arm
Prerequisites: Boost Knuckle (L2)
Max Level: 3
Type: Offensive
SP Cost: 2
Target: Enemy
Cast Time: Instant
Catalyst: 1 Vulcan Bullet
Effect: Using the basic Magic Gear equipment, fires rapid fire at a target at long range. Using the skill consumes. Max Range 13 cells.
[LV 1] 70% ATK
[LV 2] 140% ATK
[LV 3] 210% ATK