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Калькулятор умений

Онлайн калькулятор умений (скил калькулятор, калькулятор талантов) Рагнарок Онлайн позволяет рассчитать билд Alchemist.
 

Merchant

Джоб лвл: Скилпоинтов:
Discount Discount 0 / 10
Enlarge Weight Limit Enlarge Weight Limit 0 / 10
Identify Identify 0 / 1
Mammonite Mammonite 0 / 10
Overcharge Overcharge 0 / 10
Pushcart Pushcart 0 / 10
Vending Vending 0 / 10
Cart Revolution Cart Revolution* 0 / 1
Change Cart Change Cart* 0 / 1
Loud Exclamation Loud Exclamation* 0 / 1

Alchemist

Джоб лвл: Скилпоинтов:
Acid Terror Acid Terror 0 / 5
Axe Mastery Axe Mastery 0 / 10
Bio Cannibalize Bio Cannibalize 0 / 5
Call Homunculus Call Homunculus 0 / 1
Chemical Protection Armor Chemical Protection Armor 0 / 5
Chemical Protection Helm Chemical Protection Helm 0 / 5
Chemical Protection Shield Chemical Protection Shield 0 / 5
Chemical Protection Weapon Chemical Protection Weapon 0 / 5
Demonstration Demonstration 0 / 5
Learning Potion Learning Potion 0 / 10
Pharmacy Pharmacy 0 / 10
Potion Pitcher Potion Pitcher 0 / 5
Rest Rest 0 / 1
Resurrect Homunculus Resurrect Homunculus 0 / 5
Sphere Mine Sphere Mine 0 / 5
Berserk Pitcher Berserk Pitcher* 0 / 1
Twilight Alchemy I Twilight Alchemy I* 0 / 1
Twilight Alchemy II Twilight Alchemy II* 0 / 1
Twilight Alchemy III Twilight Alchemy III* 0 / 1
Bioethics Bioethics* 0 / 1
Наведите курсор на название скила, чтобы посмотреть его описание.
Discount
Required For: Overcharge (L3)
Max Level: 10
Type: Passive
Effect: Allows buying items at reduced prices from NPC shops. Deals, vending shops, and chat-selling NPCs (e.g. Upgrade stone NPC) are not affected. The final price is always rounded down and has a minimum value of 1z.
[LV 1]
-7% Price
[LV 2] -9% Price
[LV 3] -11% Price
[LV 4] -13% Price
[LV 5] -15% Price
[LV 6] -17% Price
[LV 7] -19% Price
[LV 8] -21% Price
[LV 9] -23% Price
[LV 10] -24% Price
Enlarge Weight Limit
Required For: Discount (L3), Pushcart (L5).
Max Level: 10
Type: Passive
Effect: Increases maximum carrying capacity by 200*SkillLV.
[LV 1] Weight capacity +200
[LV 2] Weight capacity +400
[LV 3] Weight capacity +600
[LV 4] Weight capacity +800
[LV 5] Weight capacity +1000
[LV 6] Weight capacity +1200
[LV 7] Weight capacity +1400
[LV 8] Weight capacity +1600
[LV 9] Weight capacity +1800
[LV 10] Weight capacity +2000
Identify
Max Level: 1
Type: Active
SP Cost: 9
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: Identifies an unidentified item. Unidentified item must be in inventory (not cart). A Magnifier duplicates the effect of this skill.
Mammonite
Required For: Cart Termination (L10 Whitesmith).
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 5
Target: 1 Enemy
Range: Melee
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: Uses 100z*SkillLV to increase ATK to (100+50*SkillLV)% for the next attack.
[LV 1] ATK 150%, 100Z spent
[LV 2] ATK 200%, 200Z spent
[LV 3] ATK 250%, 300Z spent
[LV 4] ATK 300%, 400Z spent
[LV 5] ATK 350%, 500Z spent
[LV 6] ATK 400%, 600Z spent
[LV 7] ATK 450%, 700Z spent
[LV 8] ATK 500%, 800Z spent
[LV 9] ATK 550%, 900Z spent
[LV 10] ATK 600%, 1000Z spent
Overcharge
Max Level: 10
Type: Passive
Effect: Allows selling items at increased prices to NPC shops. Deals are not affected. The final price is always rounded down and has a minimum value of 0z.
[LV 1]
+7% Price
[LV 2] +9% Price
[LV 3] +11% Price
[LV 4] +13% Price
[LV 5] +15% Price
[LV 6] +17% Price
[LV 7] +19% Price
[LV 8] +21% Price
[LV 9] +23% Price
[LV 10] +24% Price
Pushcart
Required For: Vending (L3), Cart Boost (L5 Whitesmith).
Max Level: 10
Type: Passive
Effect: Allows the character to equip and use a pushcart. Movement speed with a Pushcart equipped is (50+5*SkillLV)% (yes, you move much slower at the beginning).
The pushcart can hold 8000 Weight and a maximum of 100 distinct items(some items stack, so count as only 1 distinct item). Pushcarts must be bought from a Kafra Employee and there is at least one present in every town and some may be found in other locations.
Cost varies depending on which Kafra Employee you go to. If the pushcart is removed, it disappears and a new one must be bought. Any items in the pushcart at the time it is removed are not lost, but cannot be retrieved until you buy a new cart. To access the cart directly use
Alt+W
[LV 1] 55% Movement Speed
[LV 2] 60% Movement Speed
[LV 3] 65% Movement Speed
[LV 4] 70% Movement Speed
[LV 5] 75% Movement Speed
[LV 6] 80% Movement Speed
[LV 7] 85% Movement Speed
[LV 8] 90% Movement Speed
[LV 9] 95% Movement Speed
[LV 10] 100% Movement Speed
Vending
Max Level: 10
Type: Active
SP Cost: 30
Target: Self
Duration: Until shop closes
Effect: Allows the character to set up a shop at his current location. The items you want to sell must be in the characters pushcart, and the character must have his pushcart equipped.
Be very careful to set the correct price!
The limit on distinct items that can be sold at one time is 2+SkillLV. Players cannot sell items to a vending shop, and the Discount skill does not apply.
It will close automatically if all items are sold or if the character is killed.

[LV 1] 3 Items
[LV 2] 4 Items
[LV 3] 5 Items
[LV 4] 6 Items
[LV 5] 7 Items
[LV 6] 8 Items
[LV 7] 9 Items
[LV 8] 10 Items
[LV 9] 11 Items
[LV 10] 12 Items
Cart Revolution
Required For: Cart Boost (Whitesmith).
Type: Offensive
SP Cost: 12
Target: 1 Enemy
Range: Melee
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: Does ATK*150% neutral-property damage to 3x3 area around your target. Enemies hit by the attack are pushed back 2 cells. The appearance is just like Magnum Break, except you also see your cart go flying over your head and hitting the ground in front of you.
Putting items in your cart increases the damage by up to 100% more (1% per 80 weight as it has 8000 weight max). So the total you could do is 250% damage.

Change Cart
Required For: Cart Boost (Whitesmith).
Type: Active
SP Cost: 40
Target: Self
Cast Time: Instant
Cool Down: None
Effect: Lets you change the appearance of your cart. A "for fun" skill, but because the appearances you can pick is restricted by the characters base level, you can tell a high level merchant or blacksmith just by looking at their cart.
Level 1-40: Normal cart only.
Level 41-65: A Wooden cart.
Level 66-80: Covered cart with flowers and ferns on it.
Level 81-90: Wooden cart with a Panda doll on the back.
Level 91-99: The normal cart, but with bigger wheels, a roof and a banner on the back.

Loud Exclamation
Max Level: 1
Type: Active
SP Cost: 8
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 300 sec
Effect: Adds +4 STR.
Acid Terror
Required For: Acid Demonstration (L5 Creator).
Max Level: 5
Type: Offensive
SP Cost: 10
Target: Enemy
Range: 9 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: Instant
Catalyst: 1 Acid Bottle
Effect: Throw an Acid Bottle at your opponent with a small chance to break their armor, and inflict the external bleeding status. This skill ignores armor defense, and hits regardless of Flee.
VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains. Kyrie, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Auto Guard.
A successful armor break calculation makes the target use the /omg emoticon. That doesn't automatically mean they had their armor broken; even when using the Chemical Protection Armor skill or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success.
Just like Demonstration, the damage is increased via +ATK cards, and status and +% cards have no effect. It's also unaffected by elements. The
Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills.
This means that if you are interrupted while casting, the bottle is lost with nothing to show for it. Damage is (100+40*SkillLV)% ATK.

[LV 1] 3% chance to damage Armor, 3% chance of Bleeding
[LV 2] 7% chance to damage Armor, 6% chance of Bleeding
[LV 3] 10% chance to damage Armor, 9% chance of Bleeding
[LV 4] 12% chance to damage Armor, 12% chance of Bleeding
[LV 5] 13% chance to damage Armor, 15% chance of Bleeding
Axe Mastery
Max Level: 10
Type: Passive
Effect: Raises Attack Power that ignores Def by +3 per SkillLV when using Axe type weapons. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30
Bio Cannibalize
Max Level: 5
Type: Active, Level selectable
SP Cost: 20
Target: Cell
Range: 4 cells
Cast Time: 2 sec
Cool Down: 0.5 sec
Duration: 35 + 5*SkillLV sec (only 60 sec at LV 5 confirmed)
Effect: Summon various plants to attack monsters or players. The level you have determines the HP of the plant, while the level you use determines the type of plant summoned, the duration, and the amount of Plant Bottles consumed.
The HP formula is 2230+200*Possessed SkillLV per plant (yes, these have significantly more HP than normal ones), all other stats remain the same. If you have less than the total amount of bottles required for the Skill Level you used, it will take the rest of the bottles, and summon that many plants.
So if you have three plant bottles, and use level one, you>ll end up with three Mandragora instead of the typical five. When used during the War of Emperium, the defense value of the castle the plants are in raises the defense of the plants themselves.
Their attacks are considered extensions of your own when it comes to a single thing: auto-cast spells granted by weapons or cards. Status effects and damage increasing cards do not carry over to the plants.
You can only summon more plants once your first plants have died, or gone through their duration time. So long as you remain on screen with them, you will get the experience for their kills.
An effective strategy for all the plants is to summon them, hit/target a monster, and then use a Hiding accessory once the monster is in range of your plants.
Monsters will not attack your plants, thus rendering them sitting ducks until your plants have had their way with them, provided they>re not insect or demon type monsters.
The attacks are of neutral element with the occasional elemental attack corresponding to the plants element. The HIT/Flee stats below are what's required of players to hit/dodge them, not the HIT or Flee of the plant itself.
[LV 1]
5 Mandragoras, 5 Plant Bottle
ATK: 26-35
Element/size: Earth 3/medium.
HIT: 44
Flee: 123
ASPD: Fairly slow.
Range: 4
Tip: Long lasting, use them with autocast weapons and to decrease Flee. Blocked by Pneuma.

[LV 2] 4 Hydras^, 4 Plant Bottle
ATK: 22-28
Element/size: Water 2/small.
HIT: 48
Flee: 129
ASPD: Quite fast.
Range: 7
Tip: Use them with autocast weapons. Blocked by Pneuma.

[LV 3] 3 Floras, 3 Plant Bottle
ATK: 242-273
Element/size: Earth 1/large.
HIT: 72
Flee: 144
ASPD: Average.
Range: 3
Tip: randomly casts HP drain to replenish its HP.

[LV 4] 2 Parasites, 2 Plant Bottle
ATK: 215-430
Element/size: Wind 2/medium.
HIT: 109
Flee: 214
ASPD: Somewhat fast.
Range: 8
Tip: High Range. Blocked by Pneuma.

[LV 5] 1 Geographer, 1 Plant Bottle
ATK: 467-621
Element/size: Earth 3/medium.
HIT: 143
Flee: 199
ASPD: Average.
Range: 3
Tip: randomly casts a 1024 HP Heal on allies. On specific servers (Aegis) in PvP only heals you if you>re in a party, it>s required for the Geographer to recognize you as a valid target for healing even if you are the only member.

Call Homunculus
Required For: Resurrect Homunuculus
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Cast Time: Unknown
Cool Down: Unknown
Duration: Unknown
Effect: Summon or recall an already created Homunculus using an 'Embryo' item. When used for the first time the Embryo gives one of the 4 possible types at random, if you don't like the Homunculus, destroy it and make a new one.
You can see its state by right-clicking on it, then order it to either - attack, move, stay, feed, name change, and delete.
[Status]
This shows variety of information about your Homunculus. This is where variety of command can be given to your Homunculus.
[Attack]
Select an enemy via Alt + Right click, then press Alt + Right click one more time to set the Homunculus to attack that target. To cancel, simply give it order to move or stay.
[Move]
Click Alt + Right click on ground to let it move there. This command overrides all other commands. Homunculus cannot move too far away from you.
[Stay]
While doing other motion - [Move] or [Attack] - right click on the Homunculus to bring out the menu. Choose [Stay], then it will cancel all it was doing and stay by your side in idle state.
[Feed]
Select this, or click [Feed] in Homunculus status window, then you will feed the Homunculus with appropriate food.
Homunculus eats following food:
Lif: Pet Food
Amistr: Zargon
Filir: Garlet
Vanilmirth: Scell
Warning: Homunculus is an artificial life form. If you do not feed it periodically, it will simply disappear. So, take extra care in its feeding time!
Every Homunculus has different Skills, depending on its type:

- Lif (Dryad): -support caster
Touch of Heal - heals the master
Emergency Avoid
Brain Surgery
Mental Change (unknown)
- Amistr (Sheep): -defensive melee
Castling
Defense
Adamantium Skin
Blood Lust (unknown)
- Filir (Bird): -offensive meele
Moonlight
Fleet Move
Over Speed
S.B.R.44 (unknown)
- Vanilmirth (Mutant Jelly): -offensive spellcaster
Caprice
Chaotic Benediction
Change Instruction
Bio Explosion (unknown)
Leveling For Homunculus
- Exp acquire by Homunculus depends on the damage it deals to the monster.
- No matter how many monsters the player kill, the Homunculus will not gain any exp.
- Let the Homunculus attack in order to level up Homunculus [no special effect when Homunculus Level Up].
- Whether the exp obtained by the Homunculus will be shared by the player or not is still not confirmed.
- Max level of Homunculus is LV 99
- There is an equipment section in the status window of the Homunculus, therefore there might be special equipment for the Homunculus in the future.
- Currently the only way to recover the Homunculus's HP is to let it rest. Potion Pitcher, Heal, etc, all of them have no effect.

Chemical Protection Armor
Required For: Chemical Protection Weapon (L3), Full Chemical Protection (L5 Creator)
Max Level: 5
Type: Support
SP Cost: 25
Target: Player
Range: Melee
Cast Time: 2 sec
Cool Down: 0.5 sec
Duration: 120*SkillLV sec
Catalyst: 1 Glistening Coat
Effect: Causes an equipped armor to become unbreakable for the skill's duration, also protects against Rogue skill Strip Armor.
[LV 1] 120 sec
[LV 2] 240 sec
[LV 3] 360 sec
[LV 4] 480 sec
[LV 5] 600 sec
Chemical Protection Helm
Required For: Chemical Protection Shield (L3), Full Chemical Protection (L5 Creator)
Max Level: 5
Type: Support
SP Cost: 25
Target: Player
Range: Melee
Cast Time: 2 sec
Cool Down: 0.5 sec
Duration: 120*SkillLV sec
Catalyst: 1 Glistening Coat
Effect: Causes an equipped helm to become indestructible for the skill's duration. Protects against Rogue skill Strip Helm.
[LV 1] 120 sec
[LV 2] 240 sec
[LV 3] 360 sec
[LV 4] 480 sec
[LV 5] 600 sec
Chemical Protection Shield
Required For: Chemical Protection Armor (L3), Full Chemical Protection (L5 Creator)
Max Level: 5
Type: Support
SP Cost: 25
Target: Player
Range: Melee
Cast Time: 2 sec
Cool Down: 0.5 sec
Duration: 120*SkillLV sec
Catalyst: 1 Glistening Coat
Effect: Causes an equipped shield to become unbreakable for the skill's duration, also protects against Rogue skill Strip Shield.
[LV 1] 120 sec
[LV 2] 240 sec
[LV 3] 360 sec
[LV 4] 480 sec
[LV 5] 600 sec
Chemical Protection Weapon
Required For: Full Chemical Protection (L5 Creator)
Max Level: 5
Type: Support
SP Cost: 30
Target: Player
Range: Melee
Cast Time: 2 sec
Cool Down: 0.5 sec
Duration: 120*SkillLV sec
Catalyst: 1 Glistening Coat
Effect: Causes an equipped weapon to become unbreakable for the skill's duration, also protects against Rogue skill Strip Weapon.
[LV 1] 120 sec
[LV 2] 240 sec
[LV 3] 360 sec
[LV 4] 480 sec
[LV 5] 600 sec
Demonstration
Required For: Acid Demonstration (L5 Creator).
Max Level: 5
Type: Offensive (Fire)
SP Cost: 10
Target: 1 cell
Range: 9 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 40 + SkillLV sec
Catalyst: 1 Bottle Grenade
Effect: Throws a Molotov Cocktail, setting a 3x3 area ablaze. Has a (1*SkillLV)% chance to damage the targets Weapon. Can not be cast directly under an enemy or directly next to yourself. Damage is (100+20*SkillLV)% ATK which is not increased via +% cards, +ATK cards however, do help.
Status inflicting cards have no effect. It can't be placed next to other Bombs or stacked on top of another Bomb.

[LV 1] 120% ATK & 1% Chance
[LV 2] 140% ATK & 2% Chance
[LV 3] 160% ATK & 3% Chance
[LV 4] 180% ATK & 4% Chance
[LV 5] 200% ATK & 5% Chance
Learning Potion
Required For: Pharmacy (L5)
Max Level: 10
Type: Passive
Effect: Increases effectiveness of healing items by 5% per SkillLV and potion creation chance by 1% per SkillLV.
[LV 1] +5%, +1% potion creation
[LV 2] +10%, +2% potion creation
[LV 3] +15%, +3% potion creation
[LV 4] +20%, +4% potion creation
[LV 5] +25%, +5% potion creation
[LV 6] +30%, +6% potion creation
[LV 7] +35%, +7% potion creation
[LV 8] +40%, +8% potion creation
[LV 9] +45%, +9% potion creation
[LV 10] +50%, +10% potion creation
Pharmacy
Required For: Sphere Mine (L2), Potion Pitcher (L3), Demonstration (L4), Acid Terror (L5), Bio Cannibalize (L6), Chemical Protection Helm (L2), Twilight Alchemy I (L10 -SoulLinked), Twilight Alchemy II (L10 -SoulLinked), Twilight Alchemy III (L10 -SoulLinked).
Max Level: 10
Type: Active
SP Cost: 5
Target: Self
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 40 + SkillLV sec
Effect: Allows the creation of potions. Requires a Product Manual and uses up a Medicine Bowl and different ingredients for each potion to be made. Increases the chance of a successful creation by +3% per SkillLV.
The Success Formula (on %) for Potions is:
JobLV>0.2+(DEX+LUK+INT/2)>0.1+Learning Potion>0.5+Pharmacy>3+Base Value
-Normal Potions Base Value = + Random(1-100)/10 + 20%
-Blue Potions Base Value = None
-Alcohol- Base Value = + Random(1-100)/10 + 10%
-Fire/Acid/Plant/Grenade Bottles- Base Value = + Random(1-100)/10
-Condensed Red Potions- Base Value = None
-Condensed Yellow Potions- Base Value = - Random(1-50)/10
-Condensed White Potions- Base Value = - Random(1-100)/10
-Glistening Coat- Base Value = - Random(1-100)/10
-All Other- Base Value = None
And as an important note to remember, an adopted Alchemist will have -30% success rates!
Potion Pitcher
Required For: Slim Potion Pitcher (L5 Creator)
Max Level: 5
Type: Active, Level Selectable
SP Cost: 1
Target: Player/Homunculus
Range: 9 cells
Cast Time: Instant
Cool Down: 0.5 sec
Duration: Instant
Effect: Allows you to throw a potion at yourself, another party or guild member with increased healing efficiency. Higher skill levels allow the use of more potent potions and the selected level determines the potion type that is used.
Learned SkillLV also increases the impact potency by 10% per SkillLV which stacks with existing bonuses like Learning Potion, VIT and INT, Increase Recuperative Power and Increase Spiritual Power (yes, with maxed Increase Recuperative Power the healed amount is doubled).
It uses up one Potion of the thrown type. It will not damage Undead when you use a healing potion on them.

[LV 1] +10% Heal, Up to Red Potion
[LV 2] +20% Heal, Up to Orange Potion
[LV 3] +30% Heal, Up to Yellow Potion
[LV 4] +40% Heal, Up to White Potion
[LV 5] +50% Heal, Up to Blue Potion
Rest
Required For: Call Homunculus
Max Level: 1
Type: Active
Effect: Destroys a currently created Homunculus.
Resurrect Homunculus
Max Level: 5
Type: Active
SP Cost: 80 - 6*SkillLV
Target: Homunculus
Effect: Resurrect a killed Homunculus.
Sphere Mine
Max Level: 5
Type: Active
SP Cost: 10
Target: Cell
Range: Melee
Cast Time: 5 sec
Cool Down: 0.5 sec
Duration: 30 + 10*SkillLV
Catalyst: 1 Marine Sphere Bottle
Effect: Summons a Marine Sphere with twice the normal HP. After being hit, it starts a 5 second countdown and moves away from the attacker. When the countdown reaches 0 it explodes and inflicts damage to anyone (party members, enemies and guild members) equal to its remaining HP.
You can not summon more than 3 in a 9x9 area. The Spheres Maximum HP is based on your skill level (2000+400*SkillLV HP). When used in WoE, the defense value of the castle the Sphere is in will raise the defense of the Sphere itself.

[LV 1] 2400 HP, lasts 40 sec
[LV 2] 2800 HP, lasts 50 sec
[LV 3] 3200 HP, lasts 60 sec
[LV 4] 3600 HP, lasts 70 sec
[LV 5] 4000 HP, lasts 80 sec
Berserk Pitcher
Max Level: 1
Type: Supportive
SP Cost: 10
Target: Ally
Range: 9 cells
Cast Time: 0.5 sec
Cool Down: Unknown
Duration: Half Berserk Potion duration
Catalyst: 2 Berserk Potion
Effect: Throws a Berserk Potion at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more.
Twilight Alchemy I
Max Level: 1
Type: Active
SP Cost: 200
Target: Self
Cast Time: 3 sec (not reduced by DEX)
Cool Down: Unknown
Duration: Instant
Effect: Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
Check the
Potion Creation Guide for the necessary ingredients.
Twilight Alchemy II
Max Level: 1
Type: Active
SP Cost: 200
Target: Self
Cast Time: 3 sec (not reduced by DEX)
Cool Down: Unknown
Duration: Instant
Effect: Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
Check the
Condensed Potion Creation Guide for the necessary ingredients.
Note: You need a Soul Linker and Super novice on your party to this skill to work.
Twilight Alchemy III
Max Level: 1
Type: Active
SP Cost: 200
Target: Self
Cast Time: 3 sec (not reduced by DEX)
Cool Down: Unknown
Duration: Instant
Effect: Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items. If there are not enough ingredients to create them all at once, the skill will fail.
Check the
Alcohol Creation Guide, Acid Bottle Creation Guide and Bottle Grenade Creation Guide for the necessary ingredients.
Note: You need a Taekwon Boy on your party to this skill to work.
Bioethics
Required For: Rest
Max Level: 1
Type: Passive
Effect: Allows Alchemist to begin learning the Homunculus Skill Tree.